Dualism released in early access last week! Special thanks to all the first purchasers!!
As promised, there will be continued development.
And as part of that promise, I'll try to keep you updated on what is planned and accomplished week to week.
WEEK 1!
ART: A new background! A great new artist will be making original paintings, ones that are long enough to scroll on for *wow* scrolling backgrounds ;) It's got some cool spirals and fractals that contribute to the spiritual journey theme the game has.
BALANCE: Slow is UP right now, time to make it more useful!
UPGRADE: a new one: Screw attack! Think Samus.
ART: New blast sprites. Currently there's just one that gets stretched pretty far. Soon there will be many sizes, offering cooler explosions ;)
ART & UPGRADE: Spike overhaul - New sprites, new math, new upgrades.
MISC: 'Safe' Achievements.
MISC: Along with many other small stability / balance things. (I'll always say this)
These are the goals for this week! Detailed update notes to follow.
