Heyo!
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https://thegdwc.com/
Upgrade Stats - Part 2! (of 3 or 4)
Included this week are the stats rewrite and visibility for the upgrade screen for:
- Bombs
- Shot mods
- Spikes
I wish there were more, but it's a lot of work in each one! Many things have been reworked completely, including 3 new upgrades!
- [Upgrade] Drop all bombs when touched
- [Upgrade] Bombs' proximity radius to explode way bigger (when you just want the blast to hit stuff)
- [Upgrade] Bombs' proximity radius to explode way smaller (when you want to embed your enemy with tons of fragments)
- [Rework] Removed bigger, blastier bombs. Replaced with 3 new variants:
- [Rework] Bigger bombs, Stronger bombs, and Bombs have more fragments
- [Rework] Bombs last longer has been made a 1-time upgrade
- [Rework] Spikes life standardized across all gun types
- [Rework] Spikes hit more has been brought back from the upgrade graveyard
- [Rework] Spikes rotation speed changed
- [Rework/Balance] Most stats within these three doors have been adjusted
OPTIMIZE!
This one might be so good it required a bigger header.
Hopefully this solves most performance issues all the way up through and past endgame! (If not, let me know and I'll keep working on it)
- [Optimize] Tracking should be much better optimized
- [Optimize] Turning off particles completely will now help a lot
- [Optimize] Many calculations for stats happen once per upgrade instead of every frame
What else?
A new challenger approaches!
- [Character] New Diplomat character
- [Fix] Show XP option actually saves now
- [Fix] The tutorial - I mentioned this in an emergency update Monday when I realized how bad it was
- [Balance] Nerfed "Less damage to you" (now does 25% more damage!)
Any last words?
Good luck, and have fun!
Our humble community is here: https://discord.gg/768waPBAAw
Join us, share your cool builds, and tell me how to make this game!
