New Builds and Faster Action
You'll see right off the bat there are now starting builds you can choose from when you start a game.
- Double gunner
- Sniper
- Machine gunner
- Shot gunner
- Flamethrower
- Engineer
- Bruiser
- Spikey
- Grenadier
- Glass cannon
Enemies come much quicker
Since you're getting initial stats from these initial builds, and so players get in the heated action more quickly, there are more than twice as many enemies!
What else changed?
- [art] a new beautiful background! The CAVE
- [art] bigger player shot sprites
- [balance] removed Cakewalk mode. Git gud, suckas.
- [balance] doubled the efficacy of vampire
- [balance] game mosquitos their health back (that was taken last week)
- [balance] upgrading num shots increases spread or straight width
- [gui] remove strands of stamina in upgrade texts
- [gui] remove strands of reduce power in upgrade texts
- [gui] remove strands of wisps in upgrade texts
- [gui] fix broken credits
Yes, these are massive changes in the gameplay, and it's my intention to keep doing this throughout development. So please let me know what you think! These updates are coming at the requests of players, so make your voice heard! I'm talking to YOU!
