Woo hoo! Got all the goals that were in the last announcement complete!
Here's what's new in the latest build:
- [art] New background!
- [art] Pixelized background option in menu
- [rework] Slow affects hmove and vmove instead of drag, no longer limited. Rebalanced.
- [fix] Slow now affects enemies that move on a path
- [balancing] Butterfly shots now 2/3 as strong as they were before
- [fix] Game speed altering works again
- [fix] Removed time slows close to death against reflection
- [balance] Harry Legs' attacks slightly less obliterating
- [balance] reduction in time between waves
- [fix] Fix disappearing sprites with balls on ending
- [fix] Story text has outlines
- [art] blast sprites (new and more)
- [rework] spikes upgrades
- [art] spike sprites for different sizes
- [fix] spikes work with balls
- [fix] wrecking balls don't hit off-screen
- [fix] damage nums appear in the right spot for spikes
- [balance] enemy health scales up slightly more
- [balance] Bigger default shot sizes (slightly shoddy for now)
- [achievements] made a first-pass list of challenges to accomplish and saves and loads from file
- [stats] tracks minutes in battle
- [stats] track game completions
- [stats] track deaths
- [stats] track individual enemy deaths
- [fix] game breaking bug when spider boss legs die sometimes
- [challenges] get 9x of most types of upgrades
You'll notice there's no new actual Steam Achievements... yet...
Rather than give you two or three super soft balls for no reason other than to satiate your dopamine channels, I gave you about a 100 in-game challenges. (Marked as *New* in the library)
