In this update I added a simple AI that can walk around, chase and kill the player and some smaller improvements.
More regarding the next update please read the first edition of Dark Space Friday #1.
Added
- First Iteration AI (can walk around, chase, kill player) currently only used for event triggers, technically would work everywhere but needs balancing, not enough hiding and ways to avoid - needs more testing
- gate/lever mechanic (only used once in the castle so far)
Improvements
- wall detection: check to the right side to improve clipping through walls
- customisation of interactable objects to show any text
- adjustments of audio zones
Changes:
- level loading, should cause less problems and potentially increase performance in castle
Fixes:
- Lord Key now has 2 uses again which caused to not be able to end the game
- LOD: Candle cull distance
- LOD: Fern cull distance
