We are bringing existing features to the desired quality level with this patch. While these were functional when pushed they needed more work to match akeytsu's easy-to-use DNA. This includes a rework of our Space Switching workflow which is now much more intuitive and easy to set up within exsiting animation layers rather than a separate one. We have also refined our Ghosts so that they be displayed correctly when previewing cameras.
Read about the highlights on our website.
Full changelist follows
Summary: Minor release
Enhancements
- [Space Switching] V2 'Space Switching is now more intuitive, easy and efficient. It is now directly handled inside MRS layers (instead of a dedicated one) with a dialog in Transform panel to define the Space of reference.'
- [Ghosts] When displayed, ghosts now correctly account for camera animations
Refinements
- [Retargeting] Name matchings are now saved
- [Skin Atelier] Long names are now correctly justified in weight editor
- [AutoRigger] Minor UI refinements
Bug fixes
- [UI] Transform values are displayed in real time again in the dedicated panel
- [Crash/Retargeting] Akeytsu does not crash anymore in case of absence of target character
- [Crash/Retargeting] In case the retargeting dialog is still displayed, Akeytsu does not crash anymore when deleting a character after the retargeting process
- [Crash] Akeytsu does not crash anymore when selecting an unskinned mesh into the Tree or 3D Viewport
- [Crash] Akeytsu does not crash anymore when unbinding a skinned mesh
- [Target Selection] An IK or Reverse Foot target located in the background does not impact joint selection in the foreground anymore
- [Vertex Selection] “Hide Skinned Vertices” feature (re)considers selected vertices
- [Camera] Changing FOV in Paint & Check works again
- [UI] Switching back and forth animation and rigging views no longer prompts for the addition of new joints
- [Reverse Foot] Fixed Revere Foot when in IK-mode so that it no longer returns back to the refpose when created on the first keyframe
- And various fixes for Curveboard, Skin Atelier, Blendshapes, IK/RF…
