Update 0.99.59
Added
Added a fifth tier to the reputation bar and updated its tooltip.
Added additional layers to global capitalization.
Added a contract filter by delivery method: capsule, truck, or rocket.
Colonist tooltips now display total salary instead of base salary.
The monetary value of the rocket construction license has been added.
Added research for all three rockets, along with upgrades to increase their speed and capacity.
Added animations for the Gas Extractor.
Added CPU values for rockets.
Fixed
Fixed an issue where the Mobile Drilling Rig overflow notification wouldn’t disappear.
Fixed an issue where colonist salaries were deducted only starting from the second month.
If there aren’t enough Credits to pay salaries, the balance can now go negative.
Fixed an issue where researching the first upgrade of the Multi-Resource Storage immediately unlocked the second one.
Fixed a bug where rocket auto-refueling could be cancelled incorrectly.
Fixed a bug where the Echo-7 gas extractor quest awarded the wrong gas.
Fixed an issue where module construction buttons were incorrectly available when they should have been locked.
Biogenerator and Thermonuclear Generator upgrades (+15–30%) now work correctly.
Fixed an issue where the market refreshed when CPU values changed.
Fixed an issue where mining drones could get stuck.
Fixed category names in statistics.
Removed an unnecessary resource check in a post-explosion quest.
Fixed a bug where room comfort changed after saving/loading.
Fixed an issue where rockets could refuel while the game was paused.
Italian localization fixes and other localization improvements.
Changed
Adjusted the color of the demand indicator during auto-selling.
Updated the tooltip shown when storage exits are blocked.
Renamed the tooltip from “Land Lease” to “ILTA Fee” (International Lunar Territory Administration fee — the higher the territory, the higher the cost).
Adjusted the spawn location of the second Hope-2 capsule.
Changed the placement of starting underground modules and removed an extra pillar.
Changed the color of titanium oxide on conveyors.
Updated rocket contract generation conditions and acceptance rules.
Balance
Updated kitchen food recipes: now require 2 organics instead of 3.
Increased the effectiveness of the three kitchen upgrades - each now boosts organic growth speed by 25%.
Increased carbon fiber production time 40->60.
Reduced the chance of workplace injury from module breakdowns from 8% to 7%.
Increased the base price of nanotubes from 1175 to 1200.
Increased the base power output of the Biogenerator from 120 to 130.
Reduced construction costs of outpost solar panels and fuel generators.
Increased construction cost of the outpost RTG.
Increased Multi-Resource Storage capacity to match standard storage: 512 basic resources and 256 high-tech resources.
Increased Multi-Resource Storage upgrade bonuses from 50%→100% and 100%→200%. Maximum capacity with all upgrades is now 1024.
Increased power output of small solar panels from 25 to 28.
Mk2 walking speed upgrade now boosts colonists twice as much.
Increased weekly interplanetary contracts from 5 to 10.
Reduced the cost of some early-game research.
Updated the research tree.
