Skill Tree and Magic update is no longer BETA anymore. It will be merged to Default branch from this updates.
** Note : If you were playing default branch(Stabled version) your character no longer supported. Since there are too much differences, we couldn't make it support save file. Truly sorry about that.
New Legendary Item :
Wand : [Butterfly dream] It has Legendary Skill [False awakening]
New 9 Skills :

Finishing strike(STR) : After hitting an enemy with a normal combat skill, the damage for the next light attack is increased.

Razor sharp blade(DEX) : Chance of a critical hit is increased for light attacks.

Lucky Day(SUB) : When you kill an enemy there will be a chance of them dropping an additional item. The likelihood of extra drops increases with your LUK stat.

Natural immunity(SUB) : Recover some HP once every 3 seconds

Mana manipulation(SUB) : Recover MP by a small amount every 3 seconds. The amount recovered increases with your INT.

Superhuman reflexes(Gallant) : Block a ranged attack using a melee weapon, other than your shield, and damage will be increased for a short period of time.

Final stand(Gutsy) : Deal greater damage when your health is below a certain percentage.

Sliced(Sly) : Deal greater damage to stunned or knocked down enemies when using a DEX melee weapon

Broad shoulders(Loner) : Deal more damage when throwing DEX melee weapons. The amount of damage increases with your DEX.
*** Skill tree point will be refunded by this update.
General :
New : Item lock system in inventory.
Player no longer sells their Legendary Items by accidently(?) press sell all.
Game setting : Now Player can change resolution up-to 1.6 scale in Game settings.
UI : Enemy’s HP bar UI size is slightly increased.
Balance changes :
We found Bow is slightly more powerful than other weapon therefore, we decided to reduce some specs of bows.
Magic option [Damage Increase (Value)%] Value for bow is reduced.
[Forest keeper] No longer get [Damage Increase %] Bonus option anymore,
[Forest keeper] now get [Physical damage from ranged attacks is reduced] instead.
[Heavy rain] No longer get [Minimum physical damage] Bonus option anymore,
[Heavy rain] now get [Damage increase to knocked down enemies] instead.
[Heavy rain] Bonus option [+(Value) Maximum physical damage] Value is reduced.
[Butcher's cleaver] Bonus option [Damage Increase (Value) %] Value is reduced.
Skill [Warmonger] No longer gives damage bonus based on STR. Instead it gives bonus damage with specific percentage. Start with 20%
Higher rating items drop chance is increased. (From Rare ~ Legendary)
Sneak peek of what is upcoming on next updates (Not this Update, need more work)
New 6 Skills :


Pillar of Fire : Cast the this on an enemy and a pillar of fire will envelop them dealing damage.

Burning Dead : Increase the Pillar of Fire damage on burned enemies.


Ice nova : A wave of chilling frost is released from the player, dealing damage and inflicting frostbite to enemies caught in the wave.

Arctic expansion : When you kill a frozen enemy a blast of cold air spreads to nearby enemies, dealing ice magic damage.


Cumulonimbus : Summons up to 2 clouds that will hover near the player. Whenever the player hits an enemy with a lightning attack the cloud will fire a non piercing, lightning bolt at a nearby enemy. The cloud has a limited number of hits before disapearing.

Great typhoon : The Cumulonimbus will now have a certain chance of causing shock to enemies.
