Close Call v0.48.6 is now available as early access.
For people who have been following our developments, here is the change log compared to previous version (0.47.2):
For new players, please visit community hub topic "Important Info" for general game info, saves, etc.
--v0.48.6 Notes:
Summary:
New music, basic rep system, small bug fixes, removed stock vehicles on new profile, and added 3 new cars.
Note: The new vehicles currently do not have any custom vinyl templates.
We are experimenting with new vinyl resolutions. These will be available when testing is complete.
Interface/Controls:
-Fixed: An issue where clicking the mouse in event pause menu prevented controller players from having full control.
-Fixed: An issue where players can fire missiles in photomode. All vehicle control during photomode has been removed.
-Fixed: An issue when scrolling left and right or up and down caused a skip in a selection, especially in event selection and event detail menus.
-Added: Respawn Vehicle: 'R' or Dpad 'Up' to respawn.
-Added: Debug Menu: Pressing 'E' with Debug Menu open in 'General' causes instant event win in current player position.
Customization:
-Added: Generic Vinyl: X1X3 Asymetric Stripe.
-Added: Generic Vinyl: X3X1 Asymetric Stripe.
Stats:
(Note: Stats are a representation of performance.
They do not affect the physics in any way, unless noted in physics.
Our goal is to get stats as close to the actual performance of the vehicles.)
-None.
Gameplay:
-Added: Basic Sponsor Rep System. Player will receive +1 reputation from the attending sponsors at an event. This is determined by the event host's sponsors.
-Added: Basic Team Rep System. Player will receive +1 reputation from the teams attending the event.
Visuals:
-None.
Environments:
-None.
Career:
-None.
Vehicles:
-Added: New Vehicle, Diode Ironflux.
-Added: New vehicle, Huntley Courser.
-Added: New Vehicle, Bourne GT-M.
Teams:
-None.
Sponsors:
-None.
Physics:
-None.
AI:
-None.
Performance:
NOTE: "Experimental" are not confirmed yet to assist in performance.
-None.
Events:
-None.
Audio/Music:
-Added: Before Track "Before Track 3".
Photo Mode:
-None.
Profiles:
-Removed: Player stock vehicles in new game. Players now only start with team vehicles.
Known Issues (We are currently working or planning to address these later):
-Stuttering or when changing body parts, wheels, or changing livery options, such as color, decals etc.
-Player respawns in incorrect locations, or under the map.
-In dense traffic, vehicles may still spawn on top of each other.
-Cinematic Cam during race start can glitch through ground or not play.
-Tutorial Menus can show up at incorrect times, such as in the main menu, or pause the game without resuming. Usually pressing start and selecting continue fixes this.
-You can pause the game in tutorials and after finishing the race.
-Wheels appear through smoke.
-Game starts lagging after long gameplay.
-Vehicles can get stuck on end due to box colliders.
-Debris can launch vehicles into the air.
-Nitro animation does not stop when pausing the game.
-No caps to suspension and wheel dimensions.
-Stats exceed vehicle info box.
-Event setting allows for beacon selection as FBs, but beacons do not exist in the game currently.
-Signs in Unknown Dock: Figure 8 Loop, are not solid.
-Sometimes, AI have trouble driving their vehicle (Fishtails on long straights, not braking, or turning enough)
-Control Display Appears in Title Screen when leaving event.
-Scharfe LMP-H does not have an interior.
-Objects in Menu will appear different, close or farther away after leaving a race (FOV not reset)
-Vehicles may not be balanced with other cars in same class.
-Some Career Events may be impossible to enter due to restrictions and limited vehicles.
-Vehicles may oversteer when they should understeer, such as the Celeste.
-On player vehicle finish, vehicle may skid / keep handbrake on.
-Menu Animations may appear stuck or not play, making a selection or backing out will fix this.
-Spoilers of certain cars do not change color with the rest of the car.
-Restarting event may cause game to hang for a bit.
-Oxford One does not have proper Livery Decal Placement.
-Ryu Ultra III Duraform Bumpers have improper texturing in some areas.
-Textures on rear of Inferno are distorted.
-Smoke particles left by missiles disappear prematurely.
-Inconsistencies in settings in visual settings menu.
-Some Celeste Vinyls have black hood outlines
-Custom Vinyls Applied to Celeste show up incorrect on hatch.
-Sometimes music doesn't end when leaving before race starts
-Drafting bonus is inconsistent
