
This update improves vehicle generation, by including more body parts to be generated. This also adds trunk spoilers and lips as body part options, and some are available to the Bourne GT-M.
--v0.49.4 Notes:
Summary:
Small update that improves customization spawns for exchanges and drivers, added extra parts.
Interface/Controls:
-Modified: Event Detail, switching tabs (Detail, Restrictions and Prizes) is more responsive.
-Added: Debug Menu: Performance. This menu will capture acceleration 0-100 kmh (0-60 mph) and deceleration 100-0 kmh (60-0 mph) times.
-Added: Debug Menu: Customization. This menu lets you see the ID's used for parts. Pressing "C" in this menu will randomize vehicle's rims, livery, and body parts.
Customization:
-Fixed: Tire Colors not changeable.
-Removed: Body Parts: Rear/Boot Spoiler. This option is obsolete, replaced by Boot Wing/Boot Lip options.
-Added: Body Parts: Chassis Wing. This allows option to install a spoiler mounted on the vehicle's chassis. This wing will remove boot wing.
-Added: Body Parts: Boot Wing. This allows option to install a spoiler mounted on the boot or trunk of the vehicle.
-Added: Body Parts: Boot Lip. This allows option to install a lip mounted on the boot or trunk.
-Added: Bourne GT-M: Chassis Wing
-Added: Bourne GT-M: Boot Lip
-Added: Bourne GT-M: Front Fender Vented
-Added: Bourne GT-M: Rear Fender Vented
Stats:
(Note: Stats are a representation of performance.
They do not affect the physics in any way, unless noted in physics.
Our goal is to get stats as close to the actual performance of the vehicles.)
-None.
Gameplay:
-None.
Visuals:
-None.
Environments:
-None.
Career:
-None.
Vehicles:
-Modified: Body Part Generation for drivers and exchange vehicles have higher chance of non-stock parts.
Teams:
-None.
Sponsors:
-None.
Physics:
-Added: Body Kit Center of Mass now affects handling.
AI:
-None.
Performance:
NOTE: "Experimental" are not confirmed yet to assist in performance.
-None.
Events:
-None.
Audio/Music:
-None.
Photo Mode:
-None.
Profiles:
-None.
Developer Notes:
-None.
Known Issues (We are currently working or planning to address these later):
-Player respawns in incorrect locations, or under the map.
-In dense traffic, vehicles may still spawn on top of each other.
-Cinematic Cam during race start can glitch through ground or not play.
-Tutorial Menus can show up at incorrect times, such as in the main menu, or pause the game without resuming. Usually pressing start and selecting continue fixes this.
-You can pause the game in tutorials and after finishing the race.
-Wheels appear through smoke.
-Game starts lagging after long gameplay.
-Vehicles can get stuck on end due to box colliders.
-Debris can launch vehicles into the air.
-Nitro animation does not stop when pausing the game.
-No caps to suspension and wheel dimensions.
-Stats exceed vehicle info box.
-Event setting allows for beacon selection as FBs, but beacons do not exist in the game currently.
-Signs in Unknown Dock: Figure 8 Loop, are not solid.
-Sometimes, AI have trouble driving their vehicle (Fishtails on long straights, not braking, or turning enough)
-Control Display Appears in Title Screen when leaving event.
-Scharfe LMP-H does not have an interior.
-Objects in Menu will appear different, close or farther away after leaving a race (FOV not reset)
-Vehicles may not be balanced with other cars in same class.
-Some Career Events may be impossible to enter due to restrictions and limited vehicles.
-On player vehicle finish, vehicle may skid / keep handbrake on.
-Menu Animations may appear stuck or not play, making a selection or backing out will fix this.
-Spoilers of certain cars do not change color with the rest of the car.
-Restarting event may cause game to hang for a bit.
-Oxford One does not have proper Livery Decal Placement.
-Ryu Ultra III Duraform Bumpers have improper texturing in some areas.
-Textures on rear of Inferno are distorted.
-Smoke particles left by missiles disappear prematurely.
-Inconsistencies in settings in visual settings menu.
-Some Celeste Vinyls have black hood outlines
-Custom Vinyls Applied to Celeste show up incorrect on hatch.
-Sometimes music doesn't end when leaving before race starts
-Drafting bonus is inconsistent
