Hello!
Previously, we mentioned 0.49.0 would be available by Jan 9th 2021, we apologize for not sending this build out in time, we were committed to quality and had to iron out some issues. Thanks to the help of testers in discord, 0.49.X is finally available on public branch!
If you would like to join our discord and be part of our community and test the game, please join us at:
discord.gg/etCCpqy/
See below for patch notes:
--v0.49.3 Notes:
Summary:
Added support for Electric Engines, Turbos, and increased engine variation.
New Supercharger sounds added.
Added better vehicle response and handling predictability.
Values are still being tweaked.
Interface/Controls:
-Modified: Xbox Controls: Nitrous and Handbrake buttons are switched. Nitrous is now RB, and Handbrake is now A.
-Modified: Vehicle Detail: Torque Bias, which shows drivetrain type, now moved to Trans/Drive.
-Modified: Vehicle Stats: Removed 'Dynamic' and 'Steering' stats and replaced with Handling Stat.
-Added: Handling stat shows steering behavior (Understeer/Oversteer) by a center line and steering response by bar width.
-Added: Vehicle Detail shows engine setup (Combustion, Hybrid, or Electric).
-Added: Vehicle Detail shows electric engine details.
Customization:
-Modified: Engine: Electronics renamed to Engine Module.
-Modified: Brakes: Brakes renamed to Brake Pads.
-Modified: Suspension: Suspension Kit: Changed All Default suspension settings to prevent excessive bouncing on tight suspensions.
-Added: Suspension: Suspension Tuning: Height: Added 10 extra mm options.
-Added: Engine: Combustion: Turbochargers: Small, Medium, Large. Add up to 4 different turbos, each with different sizes and performance levels.
-Added: Engine: Electric: Electric Swap: Swap out whole systems.
-Added: Engine: Electric: Extra Batteries: Add extra batteries to increase potential torque.
-Added: Engine: Electric: Motor: Upgrade electric motors for improved efficiency.
-Added: Brakes: Brake Modules: Allows vehicles to use Anti Lock Brakes (ABS).
-Added: Brakes: Brake Bias: Allows driver to change brake bias (Front and Rear).
This subtly effects vehicle behavior on braking. More rear bias will more likely cause an oversteer condition.
-Added: Brakes: Brake TCS: Allows driver to adjust TCS settings.
-Added: Diode Ironflux: Front Bumper: Duraform GT4, bumper with lip.
-Added: Diode Ironflux: Front Fenders: Duraform GT4, fenders for lowered stance.
-Added: Diode Ironflux: Rear Fenders: Duraform GT4, fenders for lowered stance.
-Added: Bourne GT-M: Front Bumper: Duraform GT4, foglight-delete stock.
-Added: Bourne GT-M: Front Bumper: Duraform GT4, low-drag.
-Added: Bourne GT-M: Front Bumper: Duraform GT4, race with canards.
-Added: Bourne GT-M: Rear Bumper: Duraform GT4, alternate rear bumper exhaust.
-Removed: Drift, Grip, and Normal Steering types removed. Steering can still be modified to improve responsiveness.
Stats:
(Note: Stats are a representation of performance.
They do not affect the physics in any way, unless noted in physics.
Our goal is to get stats as close to the actual performance of the vehicles.)
-Modified: Accel Stat now uses average torque in engine torque curve, instead of combined torque value.
Gameplay:
-Modified: Drift condition to be recognized at 30 degrees or more instead of 25 degrees.
Visuals:
-None.
Environments:
-None.
Career:
-None.
Vehicles:
-None.
Teams:
-None.
Sponsors:
-None.
Physics:
-Fixed: Wheels no longer try to continuously accelerate when gas is not pressed.
-Added: More accurate center of mass simulation, so vehicles with more weight toward the front understeer, and more rear will oversteer.
-Added: Combustion and Electric torque curves are generated and are combined into RCC for torque delivery.
Electric and Hybrids have instant low end torque.
-Added: Combustion torque curves now vary depending on engine block's peak rpm and turbo chargers.
AI:
-None.
Performance:
NOTE: "Experimental" are not confirmed yet to assist in performance.
-None.
Events:
-None.
Audio/Music:
-Added: Supercharger whine.
-Added: Turbo noise.
-Added: Blow Off noise. Vehicles with more than 2 turbos have 2 blow off valves.
Photo Mode:
-None.
Profiles:
-None.
Developer Notes:
-Reduced complexity with redundant spec application by combining ApplySpecChanges and ApplyPrefab methods into ApplySpecChanges with argument.
Known Issues (We are currently working or planning to address these later):
-Player respawns in incorrect locations, or under the map.
-In dense traffic, vehicles may still spawn on top of each other.
-Cinematic Cam during race start can glitch through ground or not play.
-Tutorial Menus can show up at incorrect times, such as in the main menu, or pause the game without resuming. Usually pressing start and selecting continue fixes this.
-You can pause the game in tutorials and after finishing the race.
-Wheels appear through smoke.
-Game starts lagging after long gameplay.
-Vehicles can get stuck on end due to box colliders.
-Debris can launch vehicles into the air.
-Nitro animation does not stop when pausing the game.
-No caps to suspension and wheel dimensions.
-Stats exceed vehicle info box.
-Event setting allows for beacon selection as FBs, but beacons do not exist in the game currently.
-Signs in Unknown Dock: Figure 8 Loop, are not solid.
-Sometimes, AI have trouble driving their vehicle (Fishtails on long straights, not braking, or turning enough)
-Control Display Appears in Title Screen when leaving event.
-Scharfe LMP-H does not have an interior.
-Objects in Menu will appear different, close or farther away after leaving a race (FOV not reset)
-Vehicles may not be balanced with other cars in same class.
-Some Career Events may be impossible to enter due to restrictions and limited vehicles.
-On player vehicle finish, vehicle may skid / keep handbrake on.
-Menu Animations may appear stuck or not play, making a selection or backing out will fix this.
-Spoilers of certain cars do not change color with the rest of the car.
-Restarting event may cause game to hang for a bit.
-Oxford One does not have proper Livery Decal Placement.
-Ryu Ultra III Duraform Bumpers have improper texturing in some areas.
-Textures on rear of Inferno are distorted.
-Smoke particles left by missiles disappear prematurely.
-Inconsistencies in settings in visual settings menu.
-Some Celeste Vinyls have black hood outlines
-Custom Vinyls Applied to Celeste show up incorrect on hatch.
-Sometimes music doesn't end when leaving before race starts
-Drafting bonus is inconsistent
