Buy Phase
A new 'Buy Phase' has been added to the game, this is available before every round starts for 5 seconds. Here you can select which arrow types and utility (coming soon) you want to use for the round. Selections are saved between rounds and all buy options are key bindable.
There is currently no cost for anything you select, it's more of a choice between what you want to use.
- New pre-round buy phase added
- Select which arrow type you want at the start of each round
- Selection is saved to the user and carried over through rounds
- Shop keybinds added (under category 'Shop' in the settings)


New Arrow Types
Arrow types have finally arrived in the game, I've been wanting to get these in for a long time now. Just the 2 for now, more will be added in the future. You'll be able to select one to use each round which has 2 charges.
- New 'Special' arrow types added (Smoke/Fire)
- Swapping to a different arrow type changes the color of your string/arrow (this will be changed in the future)
- Swap between special and normal arrows with 'E' by default
- SFX added when swapping between arrow types
- Error text added when trying to swap to a special arrow type with no ammo
- If you have no special arrows left you'll automatically be swapped back to normal arrows
- New VFX added for each arrow type (still WIP)
Smoke Arrow
- 1sec fade in/out time
- Lasts for 6 seconds
Fire Arrow
- 2.5m circular AOE
- Lasts for 6 seconds
- Deals 15dmg per second whilst standing in the AOE

Matchmaking
You can now queue for matchmaking for any mode, I'll be looking to add extra information about queues so you can see which you want to play. Along with this, matches will now show a 'waiting for players' screen when you enter the game, if all players from the matchmaker haven't entered the game after 60 seconds, the server will terminate and you'll be sent back to the lobby.
- Added matchmaking for all gamemodes
- Made it possible to queue for matchmaking and enter training range

Map Changes
Throne Updates
Fountain side of the map has been changed to a more 'docks' type of vibe. Making use of 2 floors and accessible from many parts of the map, including mid.
- Fountain side of the map overhauled
- Added new 'docks' area to the map
- Played over 2 different floors, multiple ways to access lower floor
- Stairs added in mid to get to docks
- Slightly moved arrow pack spawn on new 'docks' side of the map


Cliffside Updates
- Changes to lower half, added more high ground
- Environmental changes (SFX/VFX)
- Removed mid waterfall
- Added skybox in the cave to brighten it up a bit
New Utility - Throwing Knife
New Throwing Knife added, has a speed of 4500 and a gravity scale of 0.75. It can deny arrow packs similar to arrows and hits the body for 50dmg.
- New utility, throwing knife
- Projectile speed = 4500
- Gravity = 0.75
- Can deny arrow packs
- 50dmg body, 75 head, 20 below knee
- Different SFX added for throwing knife hits
- Melee damage increased from 25 > 30
Gameplay Changes
- Starting arrows changed from 14 > 10 in Arena
- Starting arrows changed to 20 in Deathmatch
- Starting Special arrows added, 2 in Arena, 1 in Deathmatch
- Swap special arrow type anytime in Deathmatch
- Smoke bomb removed from utility (for now, this will come back when utility has been added to the shop and is charge based)
- Melee damage increased from 25 > 30
Gamemode Changes
- Arrow packs now give 10 arrows instead of 5
- Arrow packs spawn every 30 seconds
- Arrow pack added near spawn that spawns instantly every round (this can't be denied)
Training Range Improvements
- Added jump pads
- Increased playable area
- Able to swap between special arrows types by pressing the buy key anywhere in the range
- Short video added in to show how to use the predicted projectile path
- Added bot spawner on one of the jump pads
- Added falling animation to Ai
UI
- Matchmaking widget updated (new colours depending on what mode you are queing for/in)
- Added what mode you are queing for on the matchmaking widget
- Added new tip text to the loading screens
- Finding or creating a custom lobby is now disabled for players in a party who are not the host
- Disabled being able to enter a key when already in a custom game
- Text chat now wraps in the lobby
- Increased FPS/Latency counter speed
- Updated help information F1 display
- Killfeed icons added for Throwing Knife (+headshot) and fire arrow deaths
- Buy phase HUD indicator added in pre-round
- New 'Waiting for players to connect' UI added when joining a game
- If all players don't connect in 60 seconds the session is terminated
- Added new matchmaking icons for each mode
Keybinds
- Arrow Type Swap
- New 'Shop' Category added
- Open Shop
- Slot 1 (Buy ArrowType1)
- Slot 2 (Buy ArrowType2)
Bug Fixes
- Damage to AI is now the same as players
- Client projectile gravity now the same as the server
- Fixed a bug with 'Always show crosshair' off to sometimes be on
- All party members should now be removed from a lobby if the host leaves
Be sure to let me know what you think about these changes and what you want to see next!
Join the Project Sparrow Discord Server: https://discord.gg/7mgzGeWgys
Follow Project Sparrow on Twitter: @ProjectSparrow_
