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Fishing
Fishing is now making its way into the game as a fully interactive system.
- Bodies of water now support fish populations, with fish visibly swimming across the surface. Additionally these surfaces will LOD down to no fish when the player leaves the area, when the player re-enters the area. Eventually the same fish will respawn, but for now its random.
- Players can cast a lure into the game world with a simple click.
- When the lure lands, it generates a noise visualized by a white sphere.
- Fish within range of the noise will be startled and quickly swim away. Retrieving the lure also creates noise, making careful timing important.
- Once in the water, the lure drifts along its cast trajectory and is gradually influenced by wind direction.
- The lure periodically checks for nearby fish — the eventual goal is for the lure to actively attract them.
- When a fish is nearby, players can release the mouse button to attempt a catch.
- If the lure is close enough, the fish will be hooked and caught.
- If you're just outside the catch range, you'll miss — and the retrieval noise will scare the fish away.
The system still needs work, but the aim is to create a fishing experience that is manual, rewards patience, prediction, and observation, with the ability for players to tactically coordinate by shepherding fish.
Future Fishing Features
- Spear fishing — Equip a sharp weapon, wait, and strike for a dead fish.
- Hand fishing — Crouch in shadows, wait, and grab to catch live fish.
- Physically hauling caught fish, requiring players to carry them by hand.
- Ecosystem balance — Overfishing could deplete lakes entirely.
- Introducing fish stocking — Add certain species to lakes to control populations.
- Fish responding to player shadows and movement.
- Better fishing rods and lures improving catch rates.
Community!
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