Optimization: Inappropriate items in the turnover box are not affected by the rule of prohibiting manual removal (because it is cleaning, not batch handling)
BUG Fix: Titan Altar, when the type of Titan Heart is not selected, the code will report an error when clicking Summon
Optimization: When the warship lacks shells, the window needs to have a prompt
BUG Fix: After the crew boarded the ship for a period of time, they may directly enter the state of freezing shock when they disembark
Optimization: Titans are immune to phagocytosis
BUG Fix: Local ancient tombs are mixed with other territory ancient tomb data, causing problems (exploded and reappeared, there are a lot of items in the tomb)
BUG Fix: Go to another territory to build a mine shaft to mine, switch the map back, the problem that the mine cannot be built at the original location
Optimization: Go to other territories to quarry, record the mine information generated by it, and prohibit the construction of quarries on the mine again (consistent with the local map function)
BUG Fix: When the mine was built, the indicated area and resource quantity of the resource book were incorrectly indicated
Optimization: When the Titan returns to camp, return to the altar to eat gems to restore blood
BUG FIXED: After the cannon moved, the cannonball icon was not displayed in time
Optimization: Obelisk supports batch deletion
Optimization: Limit the number of targets that the obelisk can attack at the same time, reduce the frequency of damage, and increase the damage value of a single attack
Optimization: refugees are initially single
BUG Fix: If you blow up your family’s cemetery, there will be tens of thousands of monsters
- News and updates
- Territory: Farming and Warfare
- 8-23 Optimization and BUG repair
Source: Steam Community (opens in a new tab)
