This is a big update, which mainly introduces the [World Map] and adds some new related gameplay.
A lot of optimizations have been made in terms of performance to support larger populations, armies and enemies.
Due to major changes in the space structure of the game world, old save files are not compatible.
Of course, it is still not the final version, and more time is needed to improve and develop subsequent content.
Mainly as follows:
1. Added a world map and multi-party forces. At present, only the land grabbing battle, tax collection, and conscription gameplay have been completed, and related diplomatic events and plots have not yet been produced.
2. Added cannons, which can use shells to fight.
3. Added a dock to build ships. Merchant ships can carry out maritime trade. A warship that can navigate water and fire cannonballs.
4. Added Wonder: Obelisk, reliable range attack.
5. Added Spectacle: Titan Altar, which can summon 4 types of giants and related Titan skills.
6. Add walls and gates.
7. Add mobs: Bats, Bomb Fruits, Burrowers, Spiny Caterpillars
8. Support building multiple barracks
9. The horse station adds a free transportation mode, and the horse-drawn carriage works in the form of a porter
The production of this update lasted more than 4 months, mainly as follows:
1 month: performance optimization
2 months: World map-related gameplay (the first draft was made and found to be not fun, and it took 1 month to overthrow and start over)
1 month: new additions and bug fixes
1 week: small-scale internal testing and bug fixes
The following general idea:
1. Quickly fix bugs and improve details
2. Remake the main plot and events to improve the world setting
3. Rework UI, and guide tutorial
4. Find professionals to help make English translations and translations in other languages
5. Redraw all art
6. Online play
7. Editor (world map, terrain, building, plot, etc.) and creative workshop support
This is the first game I've developed on my own (art is outsourced or purchased) and I want it to be a fun game.
