Optimization: Shelves can be set: items are prohibited from being traded and residents are prohibited from accessing them
BUG ; Occasionally, the problem of automatic archive corruption
Optimization: Customize the optional items at the start, add umbrellas
BUG: Manually bound beds sometimes switch bindings automatically
Value: In hardcore mode, the heat loss speed is not affected by the difficulty coefficient
BUG: In the orchard interface, the upper limit button on the toolbar is invalid when clicked
Optimization: Separate the setting function of the items that can be transported by the carriage station into a single page
Optimization: stunned enemy soldiers, prohibit triggering residents' fear
BUG: Completely solve the problem of dealing with monsters passing through walls
BUG: The food corruption interface does not display numbers
BUG: Statues are shown on the tech tree, but cannot be researched
Optimization: When there are too many soldiers in the barracks, stagger the two stacked rows
BUG: Logistical soldiers pick up items through walls
Optimization: Residents can inherit up to 3 traits, commoner traits will degenerate, and noble traits can accumulate
Optimization: Hired workers bring their own tools and clothes
BUG: Copying and moving buildings will also save blueprints
BUG: The occupation limit of the bed setting is invalid
BUG: For large boxes and stockpiles, setting item type restrictions is invalid
Optimization: storage configuration of large boxes and stockpiles in the blueprint, and planned inventory of shelves, etc.
BUG: Flying monsters running out of the map
BUG: After completing the main line statue mission, the statue type is not unlocked
BUG: The unreceived reward of 100 gold in the main mission Enthronement Ceremony
- News and updates
- Territory: Farming and Warfare
- [Synchronous update from the test branch] 4-10 experience optimization
Source: Steam Community (opens in a new tab)
