This first release of the year for Substance Painter brings long awaited features like the ability to mask and hide specific geometry, copy, pasting, drag and dropping of effects between layers and even between texture sets, UDIM workflow improvements, new stitching tools and more!
Added:
- New geometry mask and paint selected parts of the geometry
- [Geometry Mask] Allow to paint selected parts of geometry by mesh names
- [Geometry Mask] Rectangular selection in both viewports
- [Geometry Mask] Allow to hide/ignore excluded geometry on any layer
- [Geometry Mask][Properties] Quick selection for checkboxes with click and drag
- [Geometry Mask][Properties][UI] Include/Exclude all with a dropdown in Properties window
- [Geometry Mask][Properties] Allow to quickly select one item in a list with ALT+LEFT CLICK
- [Geometry Mask][Properties] Overlay in viewports when hovering Mesh names/UV Tiles in Properties window
- [Geometry Mask][Layer Stack] Add Copy/Paste options to the geometry mask
- [Geometry Mask] New icon for Hide/ignore excluded geometry button
- [Geometry Mask] New tooltip for Hide/ignore excluded geometry
- [Geometry Mask] Keyboard shortcut ALT+H to toggle on/off "hide ignore excluded geometry" button
- [UV Tiles][Layer Stack] New Fill layer sphere preview thumbnail for UV Tiles and simplified mode
- [UV Tiles][Layer Stack] Allow to easily exit the UV Tile mask
- [UV Tiles][Texture Set List] Allow to give a description per UV Tile
- [UV Tiles][Texture Set Settings][UI] Two new section titles in the dropdown menu to change UV Tile resolution
- [UV Tiles][Viewport] Exit UV Tile Mask when dragging a material into the viewport
- [Layer Stack] Add Copy/Paste options for effects
- [Layer Stack] Allow to copy/paste effects from one Texture Set to another
- [Layer Stack] Allow multi-selection of effects
- [Layer Stack] Add copy/paste options as shortcuts for layer effects
- [Layer Stack] Automatically switch between mask and content when dragging effects to another layer
- [Layer Stack] Automatically create a mask when pasting a mask from another layer
- [[Layer Stack] Add move effect actions inside the effects' contextual right click menu
- [Layer Stack] Allow to drag and drop effects from one layer to another
- [Layer Stack] Dragging items onto a folder places them on the top of the folder
- Update Iray to version 2020.1.0
- [Bakers] Update Bakers to version 2.5.4
- [Bakers] Display individual UV Tiles in the baking progress window
- [Bakers] Allow user to quickly select one of the bakers with ALT+LEFT CLICK
- [Bakers][UI] Allow to quickly bake the current Texture Set with a new button
- Update Substance Engine to version 8.0.8
- [Substance Engine] Support Default Color in new .sbsar files
- [Auto Unwrap] Performance improvement
- [Export] Add visual feedback to indicate which UV Tile's resolution differs from project's default
- [Export] Add scene size factor into exported shader json file
- [Language] Add Japanese translation
- [UI] Update About window with versioning of internal dependencies
- [Scripting][Python] Allow to manage Shelf resources
- [Scripting][Python] Allow to know when a project is ready for baking and exporting
- [Scripting][Python] Allow to know when a Shelf has finished crawling resources on disk
- [Scripting][Python] Allow to query the list of UV tiles per Texture Sets
- [Scripting][Python] Allow to assign custom preview to Shelf resources
- [Scripting][Python] Allow to manage custom shelves
- [Scripting][Python] Add a method index in each submodule in the documentation
- [Scripting][Python] New style for the documentation
- [Scripting][Python] Improvement of resources and Shelf documentation
- [Content] Three new tool presets to make stitches
- [Shelf] Temporarily remove "Export to Substance Share" while transitioning to the new Substance Share platform
Fixed:
- Crash when using monitors with different resolutions
- Crash n Substance Engine with some rare projects
- [2D View] 2D Viewport can be missing on some projects
- Viewport refresh fails with Hide/Ignore Excluded Geometry when switching layers
- [Baking] "Match by mesh name" ignores parts of the object
- [Layer Stack] Clicking on a layer effect opens folder
- [Geometry Mask] UV Tile is still counted in mask even when reimporting the mesh without it
- [Geometry Mask] Right click menu in the viewport does not provide the correct tools
- [Engine] Heavy lags on particular projects
- [Scripting] High latency with remote JSON POST requests on Windows
- [Linux] Vram amount is not detected properly with specific integrated GPUs
- [Auto Unwrap] Crashes or long unwrap on some projects
