Happy August everyone!
We've been working hard on the game and want to give a brief update on some of the awesome things being added into the game!
New production chains / higher tiers
With Tier 1-2-3 of the production chains having been in the game for quite some time now, it was time to start adding Tier 4-5 production chains, such as the Whiskey distillery and Chocolate factory.
Deciding which ingredients are required to produce certain goods is a mix of looking at production processes in real life, as well as taking into account which goods are already part of the game.
Once the inputs and outputs have been decided it’s time to start balancing. I have tooling in place to quickly generate XML files that can be loaded into the game to iterate quickly.
Although we’re still in the early design stages you can see the Winery is starting to shape up.

Improved spritesheets
Our designer, Marco, has done a great job at updating some of the visuals. Aside from adding new production chains such as the coffee roaster (see previous paragraph) some older sprites have finally been replaced like our coffee roasters and our Mediterranean trees. We've also added some new crops as well!



Maintenance
Buildings slowly deteriorate over time. Foundations and walls currently lose integrity over time until they eventually collapse.
By default a maintenance job will be scheduled at 30% integrity, requiring part of the original building materials plus some tools to repair the structure.
Increased diversity
Aside from Male workers you now also get Female workers on your islands. Haircuts are still being redesigned since now all women have the same haircut (although in different colors), but diversity has increased already with this :)
We've also added more skin tones

