Greetings, Principals!
Adventure awaits you in Valthiria, mostly in the deep dungeons scattered around the nation. Today we’ll be taking a deeper look into the dungeons and what secret lie within them. Each dungeon is segmented into regions and have their own distinct environment, monsters, rewards and quests. Currently there are the following 7 dungeon regions in-game:
1. Plains
2. Desert
3. Forest
4. Mountains
5. Tundra
6. Swamp
7. Cave
Your students will start off only having access to the plain areas first, but as the story and your academy progress new dungeons will be available for you to explore. Locked dungeons won’t be revealed until you have fulfilled the necessary conditions tied to the event system and exploration mechanic. Selecting a dungeon will reveal its name and lore along with related quest and tasks available. The dungeon map itself will be revealed as you explore the place overtime.

After selecting a dungeon, you need to choose your exploration party. An exploration party needs to consist of 4 students, no more, no less. Principals can assign which active skill to bring for each student with a maximum of 3 skills each. Choose wisely depending on the monster’s proficiency! You can see the monster proficiency list when selecting your dungeon. Some dungeons have monsters with every kind of proficiency, but some have no physical or have difficult combinations of particular proficiencies.
Each dungeon terrain is unique, which you can probably imagine how the landscapes will be from each area’s name. A nice change of surroundings and potential terrain challenges for you to discover, best be prepared!
Well, that’s all about dungeons for now. Thanks for reading and we’ll see you in the next one, Principals!
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