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Performance Update

Hey everyone!

As we're entering the final stages of Early Access, we've made a lot of performance enhancements and changes to several shaders and just general rendering overhauls. We felt it was necessary as several of you have been experiencing lag on some levels and the whole experience wasn't really consistent.

We're in the middle of the Soundtrack Update, and we already have over 1 hour of music for the game, but we're aiming for even more than that. That's why we're choosing to release this performance update already now, so you can play around with less lag and higher FPS - as well as better outlines.

New Features and Major Changes

  • Overhauled the rendering system and shaders to increase performance
  • Optimized level geometry (FPS more than doubled in several levels)
  • New outlines that are faster and look better
  • New music player that switches between calm, area, combat, and boss music smoothly depending on the context
  • Removed terrain foliage in favor of prefab foliage, which is what Goldflipper Base and onward has been using

Fixes

  • Fixed (most) missing materials found in several levels
  • Fixed tree leaves textures that weren't compatible with the outlines effect
  • Fixed terrain textures on all levels to ensure smooth transitions
  • Fixed uneven/impassable terrain in important areas of levels
  • Fixed floating trees and bushes

We'll be back soon with the Soundtrack Update, so stay tuned! Don't worry if we've been on the silent side here, we're just busy working on the final features, chasing bugs, and just trying to polish everything up. Hope you're all still enjoying the game, and that you'll join us for the final sprint towards full release :)

Noot noot!