Hey everyone!
We've been fixing up a lot of bugs the past weeks, as well as fixing some additional file compression, while preparing for the big upcoming update. We'll talk about it once it's out, because there will be a lot of new features and changes (like security cameras, advanced guard systems, paratrooper backup, etc.) that we hope will make the heists a lot more fun.
As for this update, this is what we've done:
- Improved some effects like explosions to reduce performance impact (still work in progress)
- Made presets unlocked by daily challenges
- Added boss moves for sword-based bosses
- Reduced bandwidth for multiplayer
- Flipped task UI buttons (hold to press and vice versa)
- Added camera smoothing menu/UI
- Fixed some types of items that could go out of sync
- Fixed wrong clothing colors
- Fixed missing/wrong colliders in Pongo City and Pongton
- Fixed that the aim path visualizer wasn't showing
- Fixed fairy wand blueprint
- Fixed error spam (leading to crash) in the lobby
- Improved text readability in the lobby
- Reduced loading time and improved framerate in main menu and lobby
- Made it easier for AI to walk through doors in Pongolantis
- Fixed blueprint counts in lobby
- Fixed Pumpkin Harvest objective doors getting stuck, and fixed boss drop
- And more!
Also, a few new cosmetics has made it into the update:
- Camoflauge t-shirt
- Camoflauge normal shirt
- Sandals
- Balaclava
- Night vision goggles
- Tank top
- Surgical mask
We'll see you at the next update, which will bring some really cool features to the heists, as well as improved main objectives. The update will also bring improved particles and visual effects that will look much better and run way faster. We hope that this update will close the gaps in the heists, and create a more complete experience, which will allow us to focus on making brand new heists with all these new features right out of the box.
Until then we hope you'll have fun with the game, and don't hesistate to contact us about any bugs, issues, or just to say hello.
Noot noot!