Added a lot of object interactions! They allow for distance grabbing so that you can grab things fast instead of having to wait for any pick up animations.

You hold tools and weapons in your primary hand which can be chosen to be left or right. Secondary hand holds food and other items. Attacking has actual physics so it will hit objects as well as enemies. You can even use what you're holding in your secondary hand as a makeshift shield.
Hunger and thirst mechanics are implemented, they will drain faster if you're exerting yourself. Being in the starving or dehydrated state will affect stamina recovery you will also eventually die. Now it's looking like a proper survival game.

Eating is modelled realistically, you will need to take multiple bites and wait to chew and swallow.

Drinking as well. Take a gulp, swallow and then repeat. Check out the cool liquid shader in the bottle, just like Half-Life:Alyx!
