Hello everyone!
Another very small hotfix to a pathfinding issue:
Fixed the calculated movement path, which could occasionally be longer than the unit's speed value when it was using the alternative longer path to avoid an attack of opportunity.
Source: Steam Community (opens in a new tab)
Hello everyone!
Another very small hotfix to a pathfinding issue:
Fixed the calculated movement path, which could occasionally be longer than the unit's speed value when it was using the alternative longer path to avoid an attack of opportunity.