Hey guys!
Hope y'all made it good into the new year!
We've been quite busy in January to answer more and more of your feedback and suggestions - this time we added so much cool stuff, again, my fingers hurt from all the typing to get them into this news.
So let's get rolling!
THE GAME
Stuff we did to the main game:
- NEW: A classic "start your engines" countdown when the race starts: 3, 2, 1, GO!
- NEW: A super neat timer to auto-start a race - no more "we're starting at at 11:05pm", just set the timer to any time you desire, start it and the race starts once the timer has timed out.
- Improved: You can now toggle between "use mouse to click on things" and "use mouse to look around" mode - no more need to hold the right mouse button to move the camera, you can still do this, if you want, but just toggling the mode via the TAB key now works as well!
- Improved: The leaderboard now takes up less space, can now be moved/dragged to anywhere you want on screen or be stuck to either side and using the full screen hight.
- NEW: A notification window informs you - and your viewers - when the timeout to use items after a race started is over and items can now be used. No more guessing if that bomb will already drop. (you can also drag the notification to wherever you want, and it will vanish completely once the timeout is over.)
- NEW: Just hit the "1" to "9" keys to quickly engage the cameras follw-mode for the current ranks 1 through 9 - as a bonus "0" will follow the 10th place.
- Fixed: A bug where the bomb actually spawned 20+ bombs at once, at the same place, all inside each other - basically not only destroying cars, but also the performance of the game.
- Fixed: A bug causing the ice/snow patches in "Forzen Peek" not actually affecting the cars as intended.
- Fixed: Added some more damage zones to maps, so make cars stuck too far off the track go "boom" faster to respawn back on track.
- NEW: Added a shiny monument to every track, to praise our patreons ❤
THE EXTENSION
Stuff we did to the Twitch-Extension:
- NEW: Reworked the UI a bit: All the seperate "screens" or "pages" of the Extension are now sperately and directly accessible via tabs on the top - kinda like you know it from your browser, already.
- Improved: Replaced some UI elements (esp. the buttons on the track view) with nicer ones.
- NEW: "Clear All Waypoints" now shows a dialog where you can choose to actually delete all waypoints or load the default ones. Or to cancel to whole thing, in case you changed your mind or miss-clicked.
- NEW, Improved and totally awesome: All items are now fired LIVE! Yes, NO need anymore to place them on a waypoint. Just get a few 25-Packs of items using you Channel-Points and once the race has started, fire away to your heart's content.
THE BALANCE
We took care that the univers is in universal balance by doing theese balancing acts:
- Lowered damage dealt by "da bomb", but raised the force other cars are pushed away with, form it. (Less insta-kills, but more ROFLMAO like situations with cars flying all over the place.)
- Reduced the time the oil will stay on the track. (You had a good chance you run into your own oil, on shorter track, also now that the items are "live fired", you can drop as much oil as you want anyways.)
- Tweaked the heck out of the nitro-boost: Duration down, power/speed bonus up plus added a new "grip bonus" to keep your car from loosing traction and spinning out of controll. (Results in "kicking yourself off track" down and "funfunfun" up.)
- "Heavy" and "Fast" cars got a bit more grip - heavies due to their wieght, fasts due to their sporty spoilers and other tuning stuff that gives you downforce. (The fast cars actually are drivable, now!)
- Reduced HP of fast cars a bit. (With the added grip, they had an advantage we needed to counter somhow. Now they're fast'n'fragile.)
- Raised the "time to respawn". (So far, wrecking your car didn't really yield any penalty. Now it does.)
Phfew....
This is A LONG list of stuff we did.
HOPE YOU ENJOY IT
And don't forget, any more feedback or suggestions you have, throw them our way:
Twitter: https://twitter.com/spaceflowerde
Discord: https://discordapp.com/invite/yaTeefS
See you on the track,
-Your Spaceflower Team
