Last week, we announced Die After Sunset's Steampage to the world. For now, we're still busy in development making sure we work on the various systems, mechanics and characters within the game.
(Sidenote: want to be included in our first beta test? check out the link here and sign-up to be among the first to get hands on access to the game very soon!)
So what have we been up to? First, we've been making some changes to some of the Murkors - prototyping different designs and behaviours with some of the enemies. Throughout your runs, you'll come across a variety of these little devils - each with their own individual attack patterns, designs and behaviours. We currently have a wide variety of Murkors in the game - but are looking to tweak their behaviours to keep you on your toes with each run.

Look how cute they look in the sunlight!!

These guys in particular are a nightmare....
Additionally, we've been hard at work building the multiplayer component to the game. We're really excited about this, and cant wait to see you all jumping into the battle with your friends.
We've also been working on the additional characters that will be available to unlock through the in-game progression system! We want to make sure each character feels fresh and unique, with different skills, weapons and attacks.
At some point during Early Access, there will be the opportunity to play as a range of different characters other than April. Take a sneak peek at Rido, who we're working on this week:



That's it for this week. You can keep in touch with us over on the Die After Sunset Discord or Twitter. In case you missed it, check out the announcement trailer from last week below, and talk to you soon!
