Many thanks for all the fantastic feedback to the initial release of Monstermonger. We're pleased to announce that the first update is now live bringing numerous improvements to the game.
- Fixed a display issue when the options menu was selected when examining a monster.
- Fixed a display issue where sometimes the wrong amount of gold was shown.
- Fixed an issue where the game could freeze when entering the Steam overlay.
- Updated the UI in local multiplayer to display the guest's "ticks" when it's their turn.
- Updated tutorial text to make end-game condition on Day 3 clearer.
- Updated the default volume to be a little louder.
- Added mouse-wheel support.
Please keep the feedback coming. Your comments are all really appreciated - we're listening and acting on everything raised.
The next release will focus on adding a new tactical option, tempting you to sell early with some higher value early- and mid-game monsters. If there's anything else you like to see, please let us know!
