The latest update to Monstermonger brings a number of quality of life improvements, focussing on UI and performance / usability improvements across the board.
Full change list is as below:
- Added new options menu to select preferred realm
- Added names for XP levels above "Monstermonger"
- Fixed tactical menu being selectable after game end
- Fixed issue with icons sometimes appearing the wrong size
- Fixed issue with icons being clipped by monster attacks
- Fixed issue with villager weapons not showing grayscale
- Improved performance by ~10%
- Improved install size by ~30%
- Improved load time by ~50%
- Improved highlighting of villagers when using a controller
- Improved error messages when trying to make an invalid move
- Improved handling of multiplayer rematches
- Improved handling of multiplayer rage quits
- Improved animations in the realm backgrounds
- Improved special effects of some of the monsters
- Improved tutorial 1 to use a more interesting monster
- Improved underlying code architecture to allow porting to consoles
