Version 1.0.0.6
We are actively investigating performance as a primary concern. Our goal is to implement fixes that address identified issues within upcoming hotfixes and releases, while ensuring that any optimizations provide a consistent and stable gameplay experience through thorough testing and iteration.
Release Date: August 15th, 2025
Free Creds for Item Shop
To show our appreciation for your patience as we release these hotfixes for a more stable experience, we are granting all players a free 500 Creds. These will be added to your accounts upon logging in after this update.
Bug Fixes
Performance Optimization
Improved performance related to masked materials on foliage.
Optimized framerate spikes related to Siren Scream Shockwaves.
Matchmaking
Resolved issues where players would get stuck indefinitely searching for a match. If players still encounter this, please let us know via our investigation thread here so we can dive into any remaining cases: https://forums.tripwireinteractive.com/index.php?threads/infinite-matchmaking-investigation-thread.2343253/
Dedicated South African servers have been added to improve latency in the region.
Improved matchmaking prioritization to better select regional servers based on player connection location.
Note: We are continuing to investigate solutions for client-to-game server connection latency issues, even when connected to the appropriate local region data center.
Addressed errors on servers in which clients remain connected to inactive server sessions.
Addressed server stability issues that don’t recover cleanly after termination.
Gameplay & UI
Corrected an issue where Impaler attack VFX would improperly replicate and play infinitely when parties split across the map.
Visuals
Continued to improve the visual behavior of shadows incorrectly rendering on large Zeds.
Fixed visual issues with Zeds affected by the Enfeeble incapacitation.
Hotfix 3 and Beyond Preview
Following Hotfix 2, the team is already working towards Hotfix 3 and beyond. A short, non exhaustive, WIP list of items being worked on (all items subject to move as work continues) includes:
Overall Performance & Stability
UI Performance Improvements
VFX Performance Improvements
Improve performance for when Medic bag(s) are on screen
Improving client stability, with a focus around certain hardware combinations
Optimization to network traffic to reduce cases where players experience latency issues, even when connected to the appropriate local region data center.
Fix for players ending up in a seemingly de-synced state from the server with jittery movement even when connected to the appropriate local region data center.
Performance spikes
Performance Improvements for in-game resource load
Reduce memory footprint on splatter maps
Improve framerate spikes caused by blood splatter.
Matchmaking Issues including:
Improve handling of players and servers that would end up in a “bad state” which would result in players being unable to matchmake
And other critical issues & Improvements such as:
Saving player data more often so impact of leaving a match early is minimized
A fix for dead headless Zeds that would show up when players Joined In Progress
Fix for holding sprint and running will not resume sprinting if you ADS and shoot a few rounds
Fix for more than 6 players being put into a game
Fix for explosive rounds sometimes not working on clots and cysts
Fix for ammo being consumed from the reserve instead of the primary magazine
Fix for gameplay inputs breaking (especially around throw dosh and melee gameplay - We are looking for help finding good replications of these events)
Improvements for medic darts tracking to the intended healing target
Fix for not being able to load profile or into a match when a player has crafted a certain amount of mods and saved custom weapons
Fix daily objectives not completing for some players
Perk Skill Menu soft locking under some conditions
Defaulting Frame Cap to Unlimited (Players will need to manually change or reset to default if they have previously played the game)
Thank you for your continued support and feedback. Please keep reporting issues to
https://forums.tripwireinteractive.com/index.php?forums/kf-3-bug-reports.2333664/
for our team's visibility and tracking.
