Something Killing Floor 3 reminded me of was just how much I used to love Horde Modes in games. I’ve mentioned before how my brother and I used to bond over Horde Modes in games like Gears of War 2, Halo: Reach, and, to a certain extent, Left 4 Dead—which wasn’t really a Horde-based game but certainly had the feeling of one. But the more I thought about it, the more it seemed like multiplayer Horde Modes were something of a staple of Xbox 360-era gaming, and they’ve somewhat disappeared as of late.
It was fortunate that Tripwire Interactive invited CGMagazine to an exclusive first-look and hands-on with Killing Floor 3 because I didn’t realize how much I had missed this kind of game until I sat down and played it. As someone who had always heard great things about the Killing Floor series but never really got around to trying it, I was eager to see what all the hype was about, and I’ve got to say it didn’t let me down.
Unlike a lot of these previews, Tripwire was less... Read more
