Developer postOriginal post (opens in a new tab)

Working hard for a public Demo

Bug Fixes

  • Resolved issues with the back button during fullscreen toggling.
  • Fixed HUD problems after switching to fullscreen.
  • Corrected a 144Hz issue affecting the walk cycle (still some issues left).
  • Fixed the aim mechanic (still needs more tweaking but it is more precise now).

Character Adjustments

  • Made the agent slightly thinner for a more human-like walking appearance.
  • Experimented with longer legs for aesthetic purposes.

Visual and Gameplay Enhancements

  • Adjusted the color palette to make the enemies and threads more visible.
  • Improved aiming, screen shakes, and rumble effects.
  • Fine-tuned animations for smoother movement.
  • Added muzzle flashes, explosions, and other visual enhancements.

Levels

  • Increased the difficulty of the new rooms after the boss room.
  • Added and adjusted elements for room decoration.
  • Tweaked enemy behavior and ammunition drop rates.