·Developer post·Original post (opens in a new tab)
Working hard for a public Demo
Bug Fixes
- Resolved issues with the back button during fullscreen toggling.
- Fixed HUD problems after switching to fullscreen.
- Corrected a 144Hz issue affecting the walk cycle (still some issues left).
- Fixed the aim mechanic (still needs more tweaking but it is more precise now).
Character Adjustments
- Made the agent slightly thinner for a more human-like walking appearance.
- Experimented with longer legs for aesthetic purposes.
Visual and Gameplay Enhancements
- Adjusted the color palette to make the enemies and threads more visible.
- Improved aiming, screen shakes, and rumble effects.
- Fine-tuned animations for smoother movement.
- Added muzzle flashes, explosions, and other visual enhancements.
Levels
- Increased the difficulty of the new rooms after the boss room.
- Added and adjusted elements for room decoration.
- Tweaked enemy behavior and ammunition drop rates.