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Lasers and a New Boss

🚨 Lab Update — Finished All Sections

A new build is up with the first laser rooms and the playable Lab boss fight.

Lasers are now a new environmental hazard in the world of Situation Normal.
Most Lab rooms use static lasers that activate briefly when the player enters their sector, forcing quick timing and movement.

The boss room takes this further by moving laser beams and escalating attack patterns.


🧪 New Content

Laser Hazard (Lab)

  • Static laser traps introduced

  • Lasers activate when the player enters their section

  • After a short moment, they shut down again

  • Used for timing, pressure, and routing

Laser Boss (First Playable Version)

  • Boss room with moving laser beams

  • Multiple attack phases

  • Lasers tighten and speed up as the boss takes damage

  • The final phase includes aggressive side-punch attacks

  • The boss's defeat now leads to the exfiltration phase

New Lab Rooms

  • Additional laser rooms added

  • Maze lab expanded with hammer rails

  • New climb/platforming section

  • Final corridor leading to the boss


Gameplay & Tuning

  • Guard behavior and alarm reactions are tuned

  • Noise detection improved

  • Several rooms were adjusted for better pacing before the boss


🐛 Fixes

  • Improved collision for moving hazards like lasers

  • Boss head/laser interaction corrected

  • Various boss phases and movement issues fixed


The Lab now has its own identity: guards during infiltration, lasers as environmental pressure, and the laser boss at the center.