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New Lab Rooms: Guards, Silencer, and Lethal Pistons

🚨 Lab Update — First Playable Sections

A new build is up with the first playable Lab areas.

These rooms introduce the Lab’s infiltration loop: guards, silencers, wakeups, alarms, and lethal machinery.


🧪 New Content

• Lab Corridor (Intro)

  • Introduces security guards

  • Introduces the silenced pistol

  • Guards can wake up others and trigger Lab alarms

  • Lab alarms activate all guards and make them aggressive

• Three Lab Sections (Pistons)

  • Moving pistons (vertical + horizontal)

  • Up/down and left/right motion

  • Pistons kill anything caught between them

  • Early infiltration routes, timing, and noise windows

• Vertical Shaft (Early)

  • First shaft section playable

  • Vertical piston pattern + reset behavior


👁 Enemy Behavior

  • Guards react to vision, noise, and proximity

  • Wakeup chains + Lab alarm system

  • Silenced pistol suppresses noise

  • Guards turn if passed from behind

  • Patrol variants + early SWAT formation

  • Computer guy adjusted for red button scenario


📦 Systems & Polish

  • Screen shake now analog (0–100%)

  • Explosion radius visuals synced

  • Dust & water now purely visual (reduces computation)

  • Falling block lanes stabilized

  • Activated rooms visually signaled

  • Emoji clarity improved


🐛 Fixes

  • Jump overshoot on low FPS fixed

  • Detection through no-collision objects fixed

  • Bullet travel inconsistencies fixed

  • Boss room health reset fixed

Be Fast or Room Alarm Goes Off

A Glimps of the Vertical Shaft