The latest update included a massive rewrite to the terrain system! We chose to use a high detailed splatmap solution instead of the satellite imagery. This was a hard decision to make as some details are nice in the satellite imagery but blurry when on the ground. This new solution provides much higher detailed textures at ground level and a cleaner look to the game overall. Although some details are lost when high up compared to the actual satellite imagery. We are also able to have higher grass density over the entire terrain! I look forward to hearing any feedback and what you guys think. Do you like this new solution?
All changes below:
-Use high detailed splatmap textures instead of satellite imagery, this way it looks much better at ground level. Although some details may be lost when high above.
-Splatmap layout derived from the satellite imagery.
-Add lots of grass, rocks and wind flowers.
-Add grass density to the physics settings.
-Increase shadow distance.
-Grass sways with wind settings.
-Add background nature sound when near ground level.
-Add some cows in the farm field.
-Adjust the mini-wing a speedwing physics to have extended momentum after losing altitude. This way a swoop is easier to achieve. The paraglider and paramotor still have to be updated to the new physics model.
-Add high detailed 3D roads.
-Make gravel roads flat.
-Make it so the right joystick on VR controllers can rotate the cameras.
-Many terrain tweaks.
