
Greetings, Warmasters and Candidates! This is the newsletter for June 21th, 2022, the second June newsletter. The big part of the update is the salvage system has been automated. Of course a lot of work has been done on the tutorials, which have now been renamed.
Quality of Life
While salvage has been working for a while, it has never been automated. Now if you a ship design with a cargo bay and salvage beam, you will be able to order it into salvage mode. It will clean up the disabled ships on the battlefield from both sides, and return the salvaged RMs and CMs back to your warehouse automatically, and then wait for more!
The flight tutorial has been getting more polish, and the Basics tutorial that handles the RTS and 4X aspects of the game is on the verge of being playable all the way through. So please try it and give some feedback! Obviously a lot of polish need to be done. Also some helpful minor updates are that disabled ships will just turn off their engines, rather than if their main engine still worked they would effectively run away, which made them harder to salvage. Also loading a save from a different screen than the flight sim screen, you will return to that screen upon load. The last more major update is the campaign now has useful and randomized defaults, including logos and colors for your corporation. There is a longer list, if interested, please check the patch notes.
Artistic Update

Here is a closer view of the newer buildings, showing some of the building tweaks. Also, coloring of the different transport beams have been standardized. Red for extracting resources from a building, purple for putting resources into a building, white for the builder beam, blue for repair, and green for mining or salvaging.
Short-term RoadMap
Tutorial 2 is in the final push of getting it running. It will need polish, but it will be functional and much of it already is. The automated ship designer is likely to be worked on next to have the opponents makes more sense in their design. Automated repair ship AI will come hopefully afterward. As previously mentioned, the tutorials allow a lot of gameplay and shows what needs to be fixed or updated. Sort of triage for a video game.
That's all for this update, stay tuned for more news next time! If you'd like to give Rank: Warmaster a try for yourself, pick up a copy on Steam and begin your conquest of Mars!
https://store.steampowered.com/app/1422270/Rank_Warmaster/
