
Greetings, Warmasters and Candidates! This is the newsletter for May 10th, 2022, the first May newsletter. The main update this time is an engine update to put a more modern version of bloom into the game. And it really makes a difference!
Quality of Life
The tutorials have been the main focus of late, and this update is no different. Tutorial 2 is fully entered but still requires a lot of QA to make it considered complete. A lot of work has been put in to making some of the instructions and where to click more obvious. With integration with the new bloom implementation, this really has come out nicely. The objectives now have a backdrop to make them far more legible.

Artistic Update

The big update is the addition of modern bloom effects. While bloom has been in the game for a while, it was realistically an antiquated version of it. The new version is for more impressive, as you can see above. Even something as simple as engine plumes really standout now. Emissive (light sources) on the buildings and ships look like they are supposed to, and even the look of the beams and pulses look much better. As time goes on, tweaking will be done, of course, but it really is a impressive upgrade!
Short-term RoadMap
Because of marketing shifts, the AI hasn't been worked on, but tutorial 2 was the primary focus. Also for marketing reasons, the new bloom implementation was given a higher priority but is completed. The tutorials are now having a lot of testing done on them to find and fix flaws. While the AI has kept been getting delayed, the hope is after the flaws are removed from both tutorials, the AI can finally be worked on properly.
That's all for this update, stay tuned for more news next time! If you'd like to give Rank: Warmaster a try for yourself, pick up a copy on Steam and begin your conquest of Mars!
https://store.steampowered.com/app/1422270/Rank_Warmaster/
