
Greetings, Warmasters and Candidates! This is the newsletter for March 15, 2022, the second March newsletter. There are a lot of updates. The biggest one is implementing PBR and emissives IN the custom engine itself. Stability and utility has greatly improved as well. The ability to customize a game is progressing.
Quality of Life
In the progression of being able to reload, the first tutorial should now be able to be loaded and saved at anytime and anywhere. You can also start a new game at anytime now. This has greatly increased the playability and stability of the game.
Easier ways to provide feedback has been placed in the Title screen (including a discord link). More customizations such as picking a corporate logo is now implemented, as well as signature starting technologies now being granted for use.
More quality of life is coming with some AI updates. More on that in the future.
Artistic Update

At this point 3 ships, as well as the factory building has been updated to the new texturing methods known as PBR (Physical Based Rendering) with Emissives (glowing) is now in engine and game (as seen above). There are now identifying patches/strips on the newer ships that will be the colors that were selected for the corporation in question. This is a work in progress to dial in what the final look will be, and converting and retexturing all the remaining buildings and ship hulls. Watch for those updated over the next month or so.
That's all for this update, stay tuned for more news next time! If you'd like to give Rank: Warmaster a try for yourself, pick up a copy on Steam and begin your conquest of Mars!
https://store.steampowered.com/app/1422270/Rank_Warmaster/
