
Greetings, Warmasters and Candidates! This is the newsletter for February 1, 2022, the first February newsletter. Most of the updates today are more back-end changes which help the game to run a little smoother or make the task of creating content for the game easier.
The Campaign Engine
The most notable of these adjustments is the implementation of new variables to the campaign engine. The point of this is to allow for the scenarios to be more vaguely defined. This allows us to, for example, have a scenario be physically placed during gameplay relative to a random player border city and spawning all the needed set pieces in unexplored territory, rather than based on strict, pre-defined coordinates. Systems like this are critical to maintaining the illusion that these set pieces where always there, without them having to actually be. We're hoping to have these systems complete soon, and that will allow for the implementation of our first true scenarios to the game.
Misc. News
- Matt continues to develop the Corporation Screen, particularly the behind-the-scenes connections needed to make the screen meaningful
- Jorden has finished the written draft for "Isolation", one of our most complex scenarios to date, and completed an editing pass, this means that the next step is implementing the scenario in Articy
- Adam has been working on the techweb adjustments to allow corporations to have their signature technologies, as well as hidden technologies which would be used by certain scenarios
That's all for this update. We understand that much of these changes have little or no visibility for our players, but we wanted to keep you informed as to our current tasks nonetheless. If you'd like to give Rank: Warmaster a try for yourself, pick up a copy on Steam and begin your conquest of Mars!
https://store.steampowered.com/app/1422270/Rank_Warmaster/
