Welcome back agents, I hope you've had fun with the different floor sizes but now it seems that these Ghostly foes have learned some new tricks. The focus of this update is to make the combat more exciting by preventing a 'One size fits all' build. Enemies will now have strategies they're stronger against and can do things at the start of a fight, start of the their turn, Enraging when lowered to 50%HP and finally when you get a Lucky Turn. There's also 9 new enemies (even if they do have placeholder art). 3 regular enemies and 6 Comboonation enemies, a mix of two other enemies. A bit like a miniboss, challenging but offers greater rewards.
I haven't properly tweaked the enemy dice or HP values as I want to see what sort of challenge these updated enemies add to the game. Balance can come later!
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Changelog
-Bosses and Comboonation battles have a set of stronger modules as a reward. Red Ribbon moved into this pool.
-Comboonation battles are required for All Battles Clear. In the 4x4 layout, these appear on the 2nd floor.
-Dodge can now be stacked to 2
-Doodle Dash gives 2 stacks of Dodge
-Scared! status added. Clears Status Effects but forces a Shield Action with +1 to each Shield roll
-Status Shields added. Hitting this shield Statics, Poisons or Burns the attacker. Lasts until the Shield runs out
-Status Shield Module now gives the above affect, randomly changing each time you choose to Shield.
-Enemies can become Immune to Status Effects
-Enemies can gain Counter which hits back for 2HP when Attacked
-An enemy can flip the target of a status effect.
-Regen added, target gains 3 HP each turn
-Tenrec added to Forest, Skeleton to Halls, Mirror Cat to Attic
-Mimic's Taunt now adds Shield.
Forest Enemy Updates:
-Jack: Gains 2 Counter and adds 2 Burn at 50% HP
-Caterpillar: Becomes Scared! at 50% HP
-Hornet: Gains 1 stack of dodge each turn. Spec1 changed to: Become status immune for 1 turn. Spec2: Gain 1 Counter stack
-Tenrec: Has a 1 Static Shield each turn. Drains 2 battery when you get Lucky. Has Charge Attack as a Special.
-Bear: Gets 2 stacks of Angry at 50%HP
Halls Enemy Updates:
-Ghost: Immune to all status effects. Charge Attack swapped with Scaredy Cat. Makes you Scared!
-Ghost Hand: Drains 3 battery each turn, stuns you when you get Lucky. Phalange Evasion swapped for Charge Attack
-Wolf: 3 stacks of regen at 50%HP
-Spider: Gains 8 Poison Shield at 50%HP, burns you when you get Lucky. Burning rash removed
-Skeleton: Has 2 stacks of Counter each turn and 2 Shield. Can Taunt you. Becomes Status immune at 50%HP
-Butler: Gains 5 stacks of Regen at 50%HP. Dice 4 removed to be lower damage.
-Mimic: HP increased from 30 to 37
Attic Enemy Updates:
-Gargoyle: Now Steals Shield instead of Crushing it
-Bat: Gains 1 Dodge when you get Lucky.
-Sword&Shield: Alternate turns being Angry and Scared. Enrages with 2 Counter.
-Jackobox: Starts each turn with 4 Burn Shield. Becomes Scared! at 50%HP. Jackoburn+ removed. Steal Shield swapped with Counter surpise.
-MirrorCat: Flips the intended target of your Status Effects. Has a Charge Attack which inflicts Static
-PolterPrince: Pranks at 50%HP
-Mimic: HP increased from 38 to 50
Comboonation Battles:
-Jack Hornet: Begins every turn with 1 Dodge and Enrages with 2 Counter stacks.
-Catertrap: Has 2 Shield every turn and 1 Poison on Lucky rolls
-Ghost Hands: Immune to Status Effects, drains 3 Battery every turn, Stuns on Lucky rolls.
-Spider Wolf: Starts the fight with 10 stacks of Regen and Enrages with a Poison Shield.
-Gargobox: Gains a 3 Burn Shield every turn, still Blocks Lucky Turns and gains 1 Regen
-Sword Bat: Gains 2 Dodge on Lucky Rolls and Enrages with 2 Counter and becomes Angry!
-Angry Chips apply Angry for 3 turns since one stack wears off at the end of the turn, leading to only one turn. This wasn't intended.
-Wording on Burn, Static and Angry damage Modules changed to say increased by 2. Functionally the same.
-Wording on Potent Poison changed to 'Applies an extra stack'. Functionally the same.
-Fixed buying a potion from the shop giving an unusable potion
-Fixed some errors on The Backpack event.
