Happy new year, Agents! This first update of the year introduces a third Module slot to your weapon. Pretty exciting, right? Think of all the new possibilities for builds and synergies. To celebrate there are 24 new Modules added to the game, wowsers! Most of these are for the vital, danger, dodge, extra action and crush chips which didn't have Modules before. Can't let the actual status effects have all the fun.
Let me know what you think of having the third module option through the bug report or on Discord!
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Changelog
-New Modules:
--(New)Steel Stomach: +5 Max HP +1 Shield
--Underdog: Gain a 2to4 dice when affected by a Status. (Angry is a status)
--Status Shield: Enemies attacking your shield are afflicted with a random status effect
--Eternal Shield: Shield no longer weakens each turn
--World Traveller: Gain 1 HP for every 2 board tiles flipped over
--World Tycoon: Gain 2 Ghost Jars for every 3 board tiles flipped over
--Red Ribbon: Immune to Status Effects (Even self applied Angry)
--Dodge Dancer: Gain Dodge on 0,1 or 2 dice rolls
--Lightning Dodge: Gain Charged! and 5 Battery on Dodge
--Ascending Juice: Get a potion when climbing stairs
--Ascending Ghosts: Gain 4 Ghost Jars when climbing the stairs
--Dice Master: Always succeed Dice rolls in Events
--Danger Junkie: Heal 2HP when Danger Boost activates
--Viva Vital: Vital Boost increased by 4 at max HP
--Danger's Edge: Danger Boost increased by 8 at 6HP or less
--Crush Power: Attack Stat boosted by Crushed Shield next turn
--Crush Sickness: Enemy gains Poisoned, Burned and Static when Crushed
--Extra Extra: Extra Attack, Shield and Charge Actions happen twice.
--Extra Sickness: Extra Attack, Shield and Charge Actions apply a random status
--Critical Action: Roll a 0,0,0,0,3,7 dice that matches your Action
--Portable Anvil: Randomly upgrades a dice but lose 5 Ghost Jars
--Treasure Magnet: Chance to find a Battlechip matching your modules increased from 15% to 40%
--Super Special!: 50% chance to keep a full Special bar when using your Special
--Special and Lucky!: Using your Special gives a Lucky Turn
-Module Changes:
--Steel Stomach renamed to Tough Fuzz
--Extra Battery renamed to Spare Battery
--Extra Angry renamed to Furiously Angry
--Riposte Attack renamed to Dodge Attack
--All versions of Action Boost removed
--Quick Attack, Shield and Charge v1 and v3 removed
--Counter Battery removed
--Brave Heart removed
--Energetic Doubles! lowered from 8 battery to 5.
--Tray o Ghosts increased from 6 Ghost Jars to 7
--Weakness Exploit boost per status increased from 1 to 2
--Life Master Vital and Danger Boost increased from 1 to 2
-Weapons now have 3 Module slots! Go and make some powerful synergies
-Modules are now the reward for battles instead of Battlechips which are now found in Chests instead.
-Found Chips have a 25% chance to match equipped Modules up from 15%
-Ferrety has expanded her stock and now sells 2 Battlechips also.
-Potion cost increased from 2 to 3
-Getting stronger Battlechips from the floor above no longer happens.
-New UnStunnable status to prevent players and enemies being stunned 2 turns in a row
-5 new events which can appear in all 3 areas!
-You can now see the turn number, previous roll and previous action in battle. Easy to track doubles and dog power! Suggestion from a Discord user.
-Fixed enemies with both shield and dodge. The dodge buff is consumed correctly once their shield is depleted
-Enemies with shield and dodge will now longer dodge static hits unless it depletes the shield and hurts their HP.
-Spider base HP reduced from 30 to 28
-Ghost base HP increased from 24 to 26
-Bear and Sword&Shield were Angry for 1 turn less than they should
-Status Effects for player and enemies will now remove properly if multiple run out at the same time
-Attic particles won't play during the boss intro animation
-A few modules weren't associated with the correct chips
-Getting a new chip will have a description of its effect before it's slotted in
-Backpack inventory buttons are now coloured to match the module/chip
-Tutorial updated for new Module system
-Tutorial Finn now has his Fox Power
-Hint button in battle text changed
-Fixed a bug that allowed modules to be duplicated
