Somebody finally got that little hook stick to bring down the ladder to the Attic. After beating the Butler you'll be on the final stretch of your mission, exploring through the gloom and rickety planks. Are you alone up there? Maybe, maybe not.
If you make it to the boss you'll finally get to fight the POLTERPR--oh, he's on holiday for a few months. You'll be fighting his helper, George. Ghost George has learned how to fight exactly like the Polterprince so pretend he's the real bounty!
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Changelog:
-Finally climb the ladder and explore the Attic!
-The mission over stats weren't resetting after the first run of the session leading to inaccurate stats.
-Angry bonus no longer applies on 0 dice rolls nor if you have 0 Battery and thus won't initiate an Attack. This also applies to Enemies. Being Angry, then rolling 0 and getting a Vital or Danger boost on your Attack will do an Attack.
-Danger Boost lowered from 3 to 2.
-Enemy skills renamed to be clearer on their effect.
-Quick Poison Module reduced from 4 Poison to 3.
-Fuzz Burn affected the player instead of the enemy. Sorry Fuzz Burn fans
-The Horrid Hand Halls event reduced from 8HP for the Module to 5HP
Previous updates you may have missed since Lix was released
-Lix Battery increased to 20
-Finn Battery increased to 24
-Starting a battle with less than 9 battery refills you to 9 battery instead of half your max battery
-Bear had 2 Shields and 1 Attack. This has been changed to 2 Attacks and 1 Shield
-The LifeUp Stat doesn't increase if you're already at max health
-The Lifedown Stat wasn't counting Poison damage correctly and now is.
-The health bars in battle will now slide away at the end of a fight. This will stop Lizard Power and Module names being visible in the next fight.
-The Dicey Vines event costs 3HP for the dice and 6HP for the Module
-Bonus Battery will now work with Attack, Shield, Charge, Vital or Danger Chips
-Event dice will now reroll like the battle dice if it gets stuck against the wall/corner
