Fuzz Force: Spook Squad is now live on Early Access so it's time to pick up your dice-powered weapons and get to exploring the second area: The Halls.
Maybe you found the Forest a bit on the easy side but can you carry that momentum over on the next leg of your mission? 4 new enemies, a tough new boss and a slew of new events are ready for you to overcome them.
And since this is Early Access, I want to hear from you about what you think!
-You can join the Discord from here or the Title Screen. It'd be great to build a community on there of reports and feedback
-The Bug Report in the top right takes a screenshot and can send Bugs, Suggestions and Compliments
-The Steam Community HUB is quite fresh but I'll be checking that too
-You can also message FuzzForce on Twitter, the above are preferred but I want to hear from you any which way
Let's make this game better together!
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There's been some changes since the Steam Demo too:
- Ferrlicity now appears in the areas and will upgrade your dice for a fee
- Beating a boss will give you the chance to upgrade your Stats or take some Ghost Jars
- The game can be saved between floors. This data is deleted upon reloading so good for a pause.
- All modules can now be obtained. There's loads!
- Crush, Vital and Danger Battlechips are dropped as rewards for battle
- __ Crush: Instantly removes an enemy's shield
- __ Vital: Boosts your diceroll by 1 when above 50% HP
- __ Danger: Boosts your diceroll by 3 when below 50%HP
- Stun is blocked by having a Shield
- Dodge avoids a single attack until attacked instead of all attacks for one turn
- Dice are heavier and enemy turns are quicker
- The shop shows your equipped dice and modules when browsing
- Finn down to 25HP, Dotty up to 30HP
- Static Miracle Module changed to Static Stun: Enemy is stunned after 6 Static hits
- Lots of bug fixes and general improvements
