Can you believe it? The third character, Lix the Lizard is now playable. Calm as a cool cucumber, or just oblivious, Lix's skills with his Dice-powered Guitar earned him a spot on the Squad.
Taking on the role of the defensive character, he is best at utilising Shield. His Lizard Power damages enemies for half of his current Shield before damage (eg: having 6 Shield reflects 3 back). Can you finish the game without Attacking?
His Special inflicts Poison and Static and rolls a Charge Dice with a chance of either more Poison or Static. Perfect effects for sitting behind Shields.
Make sure to tell me about your experience with Lix!
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Changelog
-Lix the Lizard is playable!
-Lizard Power and Thorns module damage delayed to after Enemy Attack
-Lix could get more than 1 stack of Charged!, this is now fixed
-Dog Power buffed to a 2 to 4 Charge dice
-Dog Power streak is cancelled if you use the Special Skill
-Bear had 2 Shields and 1 Attack on it's Intent Dice. This has been changed to 2 Attacks and 1 Shield
-New Stats are tracked:
-No Potion ticks if you can beat the Butler without using a Potion
-All battles won ticks if you win all 14 battles
-Starting Gear ticks if you dont equip new dice/chips/modules.(Swapping starting gear and upgrading stats after bosses is ok)
-The Burn and Static Stats on the Mission over screen are now fixed
-The Attack/Shield/Charge+2 Modules weren't working in battle but are now
-Fuzz Burn Module text clarified
-Bonus Battery Module will now work with Attack, Shield, Charge, Vital and Danger Chips
-Doubles no longer counts dice rolled as part of Special Skills
-Delay added to Doubles Module effects and Module Battery gains
-Dodge is no longer consumed if an enemy lowers your battery
-The Dicey Vines event costs 3HP for the dice and 6HP for the Module
-Further bug fixes for the inventory
-Inventory buttons and getting a Shield in battle are now controlled by volume slider
-Event Dice will now reroll like the combat dice if it gets stuck (Thanks to whoever reported that one)
