
Hey Shapers, It is with a lot of joy that we announce version 1.0 has officially arrived, just over a year after our early access release.
We hope you enjoy diving fist-first into everything Battle Shapers has to offer. Version 1.0 marks our 10th major update in 14 months, and with every update, we've added countless weapons, abilities, build upgrades and mechanics, enemies and bosses, environments, narrative chapters, cinematics, gameplay balances, performance optimizations, and much more.
You can read on for our full Patch Notes detailing gameplay changes (weapons, abilities, talents, modifiers/buffs/hacks, core enhancements, lore, enemies, bosses, UI, biomes, and others) and bug fixes.
For a proper breakdown of the new content, we have a DevLog detailing all of v1.0 Phantom Code's features here.

Version 1.0 Overview:
- By popular demand, we introduced a new difficulty system called The Phantom Code.
- Players already deep in the end-game will get to discover new narrative content to the game capturing Battle Shapers's final chapter.
- Have excess Turinium? There's a new Reroll Token Dispenser, allowing players to exchange Turinium for Reroll Tokens and redraw certain types of rewards.
- If you have a favorite weapon or ability, then the new Shaper Requisitions is for you. Like the Reroll Token Dispenser, this feature consumes Turinium and allows players to increase the odds of discovering certain weapons or abilities, as well as suppressing undesired ones.
- We added more Corrupted Weapon Variants - there are now 24 in total!
- New foes have been introduced to New Elysium; some enemies can now appear with Cursed Corruption, and VerOs will also retaliate by calling on his enforcer, 'The Cursed One'.
- There's a new Trophy Room to show off your wins. Over 20 trophies can now be unlocked through regular gameplay, and upgraded through various challenges.
- Speaking of wins, we've added 51 Steam Achievements to capture key moments of your journey in New Elysium.
- We've made major strides in terms of Performance Optimizations for 1.0. So far we've eliminate game stuttering, addressed resource-heavy explosive effects, and improved frame rates by 20-30% depending on user hardware.


Gameplay Changes
Weapons:

- Added 9 new corrupted weapon variants to complete the full lineup of corrupted weapons.
- Corrupted Ion Blaster’s reload speed reduced from 2.1 to 1.8 seconds.
- Corrupted Crimson Repeater’s magazine size was reduced from 6 to 4.
- Quiver’s damage was reduced from 25 to 20 and explosion size was reduced.
- Corrupted Quiver’s main projectile damage was increased from 15 to 20.
- Scourge’s explosion damage was increased from 30 to 35.
- Corrupted Scourge’s explosion damage was reduced from 24 to 15.
- Plasma Carbine’s explosion radius increased and the number of stacks applied increased from 1 to 2.
- Shock Rifle’s damage was reduced from 8 to 7.
- Corrupted Wildfire explosion radius increased and main projectile damage reduced from 75 to 70.
- Corrupted Accelerator’s reload time reduced from 2.5 to 2.3 seconds.
- Tectonic Launcher’s damage increased from 15 to 17, explosion radius reduced and mag size reduced from 12 to 10.
- Corrupted Crescent Blade number of stacks applied reduced from 8 to 4.
- Infernal Stinger’s damage increased from 7 to 8.
- Megaton’s explosion damage increased from 35 to 45.
- Corrupted Megaton’s explosion damage increased from 55 to 60.
- Needleator’s damage increased from 5 to 6.
- Corrupted Needleator’s explosion damage was reduced from 13 to 8.5.
- Raging Blaze’s damage increased from 2 to 3.
- Corrupted Raging Blaze’s fire rate reduced from 15 to 11 and stack applied reduced from 2 to 1.
- Corrupted Aftershock’s magazine size increased from 12 to 15.
- Corrupted Havoc Hammer’s damage was reduced from 39 to 35.
- Splishot Kunai’s damage increased from 5 to 10 and rate of fire increased from 2 to 2.5.
- Corrupted Splitshot Kunais’ damage increased from 10 to 15.
- Corrupted Firehawk’s damage was reduced from 160 to 140 and charge time increased from 1.03 to 1.55 seconds.
- Enabled Plasma Carbine and Arc Flash compatibility with Chain effects and modifiers.
- General VFX improvement and polish for several weapons.
Abilities:

- Stun Grenade’s explosion damage increased from 20 to 40.
- Thermite Clusterbombs’ explosion radius increased.
- Pulse Grenade’s explosion damage increased from 40 to 46. It now applies 1 additional stack on direct hits.
- Bouncy Vibrobomb’s bounce damage bonus increased from 20% to 25% per bounce and bounce radius increased.
- Sonic Boom’s explosion radius greatly increased and total stacks applied increased from 8 to 9.
- Clutch’s damage increased from 20 to 30.
- Plasma Blast’s radius greatly increased, impact explosion damage increased from 10 to 20 and stacks applied reduced from 4 to 2.
- Leap Slam’s knockback force increased.
- Shock Breaker’s damage increased from 20 to 30.
- Echo Wave’s duration increased from 2 to 6 seconds.
- MirrorShot Turret’s cooldown increased from 20 to 22 seconds and damage reduced from 16 to 10.
- Sunflare Turret’s cooldown increased from 20 to 22 seconds. Stacks applied reduced from 2 to 1 and damage increased from 12 to 13.
- Gyrovolt Turret’s cooldown increased from 20 to 22 seconds. Stacks applied reduced from 2 to 1 and damage reduced from 12 to 10.
- Scatterblast Turret’s cooldown increased from 20 to 22 seconds. Stacks applied reduced from 3 to 2 and damage reduced from 15 to 12.
- Thundersnap’s damage increased from 5 to 10.
- Nanite Swarm’s damage increased from 5 to 10 per second, reduced duration from 10 to 6 seconds.
- Sync Wave’s damage increased from 12 to 25.
Talents:
- Added new Auto-Collector talent, allowing automatic collection of rewards after combat.
- Increased Combat Armor and Combat Shields talents max rank from 8 to 10.
- Added new Shaper Requisitions talent, unlocked with the Phantom Compiler.
- Added new Reroll Token Dispenser talent, unlocked with the Phantom Compiler.
- Huck’s Emporium is now rerolled by spending Reroll Tokens instead of credits.
Modifiers, Buffs and Hacks:
- Shock now triggers EMP both on max stack and on victim’s death. Its effect scales with the number of stacks at which it was triggered.
- Vibro’s damage sharing effect will now only apply once per group of foes caught in a same explosion.
- Reduced Rapidfire’s rate of fire bonus from 10% to 5% per stack.
- Enabled compatibility of some common energy-type based modifiers with gear of the same energy type.
- Override: Ability and Override: Weapon hacks now add the override reward in addition to the base reward found in the room.
- Reduced base damage of all 4 Bomb Hacks by around 10%.
- Added 4 new Greater Hacks that have persistent effects accruing over the course of the run.
Core Enhancements:

- Emergency Reboot now has a cooldown.
- Hardware Extractor now has a max total health gain of 100 health.
- Focused Fire now has a cooldown.
- Critical Blasts now has a cooldown.
- Reflective Recycling’s cooldown reduction effect lowered from 10% to 5%.
- Ruthless Onslaught’s proc chance reduced from 100% to 50%
- Reckless Rush now refreshes your Dash without having to pass through foes.
- Energized Finale’s explosion radius increased from 8 to 10m.
- Reflective Finale’s radius has been greatly increased.
- Vengeful Wind’s reflective effect duration has been increased.
- Overkill ability cooldown increased from 8 to 14 seconds.
- Overkill Refactor’s cooldown increased from 8 to 14 seconds.
- Heavy Assault cooldown increased from 16 to 28 seconds.
- Falcon Dive’s cooldown increased from 8 to 14 seconds.
- Panic Protocol’s chance to gain shields increased from 20 to 25%.
- Burst Retaliators’ cooldown increased from 3.5 to 5 seconds.
- Cyclonic Dive will now shoot identical copies of your main, upgraded Air Blade.
- Battle Hardened’s number Fortify stacks on takedown reduced from 2 to 1.
Story:
- Added the final act of the story that follows the introduction of the Phantom Code.
- Added dozens of new optional Overlords conversations.
- Added extra story conversations and banters with Meemo in the hideout.
- Added new Apparitions conversations in all biomes following the corruption of the Overlords.
Enemies:


- Added a new type of corruption crystals: Cursed Corruption.
- Added a new enemy: the Cursed One.
- Reduced the Centurion’s base health by around 10%.
- Increased the Arbiter’s shield regeneration delay from 0.75 to 2 seconds.
- Adjusted the health and damage of Captains and Elites.
- General enemy health and damage balancing pass.
Bosses:


- Reduced the total health of Volt Colossus’ gigavolt bomb attack.
- Added well-needed health bars for VerOS’s tentacles.
- Balanced VerOS’s health and several of its special attacks and abilities.
- VerOS can now use its own unique retaliation.
User Interface:
- Added visual inputs and controls in several tutorials.
- Added new Phantom Code menu, accessible through the Phantom Compiler in the hideout.
- Improved gameplay description UX with colored stats, styling and new tooltips.
- UI Improvements for Success Screen, Death Screen, Battle Logs and Inventory Menus.
- UI Improvements for the Cipher Shop and support for Shaper Requisitions feature.
- Added menu option to turn off the HUD Sway effect.
- Added separate menu options to control Crosshair Opacity and Color
Others:
- Added 21 collectible trophies to earn and display in the Hideout’s trophy room.
- Added 50 new Steam achievements.
Biomes:.


- Added new Phantom Compiler and Reroll Token Dispenser devices in the Hideout.
- Added a new Trophy Room section to the Hideout.
- Added brand new combat rooms in the Hideout, Robotics Hub, Stormscraper and Gravity Garden.
- Added Corrupted Lootboxes, a new optional challenge in all Biomes
- Relocated the High Capacity Weapons and High Capacity Abilities ciphers in the Orbital Complex.
Bug Fixes
(*) Indicates community reported issues. Big thanks to everyone in our community for reporting bugs during the Early Access and open beta phases.
- Fixed a rendering issue on the Orbital Complex in the Stage Select screen (*)
- Fixed text issues on several Gear Modifiers (*)
- Fixed text issues in some Cipher Cloud descriptions (*)
- Fixed a collision issue allowing player to leave the Hideout room (*)
- Fixed Vibro damage inconsistencies against VerOS (*)
- Fixed text issue in High Capacity Weapons and Abilities’ Talents description
- Fixed issue with the Air Blade projectiles being vertical (*)
- Fixed issue with Crimson Repeater sound effects staying active (*)
- Fixed numerous UI overlap issues
- Fixed widescreen resolution scaling issues
- Fixed multiple problem when navigating menus with the controller
- Fixed issues in the Display Options menu
- Fixed some Cipher Cloud videos not correctly playing on Steam Deck
- Fixed issues with health bars not always rendering correctly
- Fixed Shaper Rift Traversals miscounting player fails
- Fixed the “Gain 1 Shield per hit with your ability” modifier when used with turret abilities
- Fixed the Vibro damage being scaled twice
- Fixed the origin point of bullets being misplaced after using Reflective Punches
- Fixed weapon projectiles that both Bounce and Pierce to not always apply damage
- Fixed AI navigation issues in Gravity Garden’s lockdown challenge room
- Fixed Corrupted Nest not always spawning a reward
- Fixed Bombs appearing to float over the floor in some rooms
- Fixed collision issues in the different Huck’s Emporium rooms
- Fixed issues with Corrupted Nest rewards clipping in walls
- Fixed issue wherein extra icons would appear on the minimap (*)
- Fixed typo in Fortifying Absorption enhancement name
- Fixed stability problems with the Shock Amplification hack
- Fixed an issue with the removal of Elite enemies’ floor decals
- Fixed the Leap Slam animation not playing when the player is using Windstep
- And much more!
Known Issue(s):
- There is a problem when changing the screen resolution when your window mode is set to Fullscreen. An easy workaround is to change your resolution and revert it back to your preferred settings. This issue will be fixed in a hotfix version soon.
We hope all past, present, and future Shapers enjoy this game as much as we did making it.
Thank you all so much.
Metric Empire 🤘

