🚱Major Memory Leaks Resolved
You should see significantly less usage of RAM, which should reduce crashes and increase FPS.
Our testers previously averaged 16GB+ RAM after just a few hours of gameplay. This number would continuously grow the longer you played, sometimes ballooning up to 30GB+ in particularly long play sessions.
Now, the same testers report a fluctuating amount of 7-9GB RAM usage, where memory will go up/down based on how heavy the areas are.

We will continue to probe for memory leaks and cut down on the amount of required RAM in general.
Current priorities from highest to lowest:
- FPS and memory optimization
- Bugfixes
- Gameplay balance
- New content (only after all 3 are resolved)
⭐ New Features
- Added Mildred Murkwater to the swamp, who will grant you a special melee attribute
⚙️ Optimizations
- Fixed a major memory leak that occurred whenever you attacked or picked up an item
- Fixed a major memory leak that occurred whenever a character spawned in
- Fixed several minor sources of memory leaks
- Some floating bits of memory are now cleared as you play, instead of letting it build up indefinitely
- Compressed more textures to reduce starting memory size
- Optimized water code to not require as much CPU usage
- Optimized Snowville and Zena's Stronghold
➡️ Gameplay Changes
- Changed "weapon too weak" text to specify requiring a tool to make things clearer
- Prologue tutorial has fewer locked items so the player can experiment with controls in a safer environment
- Added quest markers and better descriptions to more quests
- Reworked and fixed desert heirloom quest
- When enemies are staggered, they now travel 0.5x the distance in their stunned animation
- Reworked several attack combos to have better stagger animations, to prevent the player from feeling like combat is too slippery
- Reworked several attack combos to have less weird rotation behavior when up close to the target
- Added a 3rd color of yellow to item HP bars to better communicate when an item is about to break, which will occur when HP is between 30% and 70%
- Added more item descriptions
- Fixed some NPC attack combos stunlocking the player for too long
- Rebalanced outlaws faction (no more brutes with electric batons)
- Moved red electric baton weapon to tier 3 police instead
- Added fallbacks to acquire North Star Component recipes if you somehow lost them by talking to the original quest giver
- Attacking animals and hostile enemies (cultists) should no longer grant you a police bounty
- All Ronin wear Ronin Hat instead of some wearing the Bamboo Hat to make completing the quest easier
- Adjusted more loot tables for containers and treasure
🎷 Audio Changes
- Changed block sounds
- Changed aiming down sight sound
- Tweaked shopkeeping UI SFX, including sale milestone, success SFX, and customer queue SFX
- Reduced some cases of audio overlapping
- Bellcoat should now make noises when hit
- Changed teleport SFX
- Added better music transitions in the prologue tutorial
- Balanced level up SFX
- Balanced Pop Pop's first cutscene music
- Added sounds to Quest Journal entries
- Updated splash screen and title menu music
- Reduced armor SFX levels
- Reduced Geiger Counter levels and removed radiation reverb because they were too loud
- Balanced page flip noise in ESC menu
- Fixed general combat music not looping
- Changed turret fire sound
- Balanced music levels in Zena's Stronghold
🏪 Shopkeeping Updates
- Fixed an issue where customers wouldn't see displays unless it was replaced in a save file
- Customers should properly open doors when necessary
- Fixed customer teleporting into using needs items (for example toilets)
- Fixed customer teleporting out of the shop after a sale
- Fixed several customer AI pathing issues
- Fixed customer not fulfilling their needs if there is no waiting queue
- Fixed issue where employees weren't working if the player wasn't around
- Fixed several issues with employee UI
- Customer should now walk around and fulfill their needs if they can't find a cash register, instead of waving around doing nothing
- Fixed scenario where a client placed floor tile type wouldn't load properly
- Employee sales now contribute to money making achievement
🛠️ General Fixes
- Fixed several non progression issues with Bellstalker maze (gate not opening, etc.)
- Fixed item HP bars not being masked when scrolling through containers
- Fixed several quest issues by synchronizing global variables to clients
- Fixed non progression issue in Lili Hunt's questline
- Fixed several crafting bugs that would allow the player to infinitely craft in some scenarios
- Fixed clicking on crafting not adding proper ingredient amounts
- Fixed character textures being too compressed
- Fixed ESC menu showing Steam name instead of character name
- Fixed XP count being different in the ESC menu and tab menu
- Fixed potential networking issue with Bellstalker maze
- Potential fix to Ambrosia where she plays the wrong dialogue
- Fixed Kazai Village Outskirts spawner not working
- Fixed potential disconnect with AI movement
- Fixed potential disconnect with turrets
- Fixed potential disconnect with the dialogue system
- Fixed potential disconnect with player controller system
- Fixed potential disconnect with employee system
- Fixed potential disconnect with save component
- Fixed potential disconnect with footstep FX
- Fixed potential disconnect with consumables
- Fixed potential disconnect with item placing system
- Fixed potential disconnect with in game settings
- Fixed shift clicking not stacking items as expected
- Fixed Gold Gloves not giving correct attributes
- Fixed stack overflow with crafting system in an edge case
- Fixed Elite Shotgunner Outlaw being naked
- Fixed Aimee at the winery being invisible/naked for clients
- Fixed crafting "repeat" button not being synced between host/client
- Fixed Snowville ice cave being inaccessible due to invisible collider
- Fixed issue where sometimes enemies wouldn't spawn in the open world due to an exception with AI visibility system
- Fixed missing stairs at New Bedstone lighthouse
- Fixed New Bedstone lighthouse door not being unlocked properly
- Fixed Police AI not behaving properly sometimes (being stuck, not despawning, not attacking, not fining), but there is still another case we're looking into
- Fixed Winery typo and quest issues
- Fixed Calendar and Clock items turning into Shepherd Cores sometimes
- Fixed New Bedstone clothing shopkeeper being naked
- Fixed Castle Floor and Concrete Floor being cubes
- Fixed Barry's Bazaar armor shopkeeper not spawning
- Fixed issue where clients can't see Barry's Bazaar shopkeepers
- Fixed being unable to scroll down Quest Journal and its sensitivity being too low
- Fixed several holes in Snowville Mines
- Fixed client being unable to ignite Explosive Barrels by shooting them
- Fixed building UI not disappearing for client in a rare case
- Fixed Barry's Bazaar NPC shopkeeper not working after unload and load
- Fixed being unable to talk to golf course restaurant owner
- Fixed potential case where client wouldn't apply bleed and poison attributes
- Fixed client mastery XP not loading
- Fixed non-floor building pieces cutting navmeshes when they shouldn't be
- Fixed collider and interactable for Stone Chest armor and starting Shopkeeping Apron
- Fixed glowing mushrooms not spawning properly in Apex Forest
- Fixed issue where hitting an armored enemy didn't aggro them
- Fixed floating totem in tutorial
- Updated nav mesh for Pop Pop's house to be more accurate
- Fixed another case that prevented Shop Specialties to save
- Fixed runes being broken near swamp and lighthouse
- Fixed terrain seam between Apex Forest and Canyon
- Fixed Pop Pop's memorial not showing up on the hillside
- Fixed shop floor text overflowing weirdly
- Fixed more cases of item IDs regenerating when they shouldn't in the level
