This is a small hotfix to improve AI pathfinding.
➡️ Changes
- Improved player building detection for disallowing enemy spawns
- Reduced chance of NPCs phasing through walls and doors in multiple scenarios (we are still looking into a final case, which we will push after more testing)
- Doors should now properly cut nav mesh pathing in player built structures even outside the shop
- Relaxed enemy spawning rules when teleporting into an enemy infested area
🛠️ General Fixes
- Adjusted some LOD pop in Zena's Stronghold trenches
- Fixed a rare case of items not saving attributes properly
