Hello! This is a small patch that brings a significant buff to employees.
🛒Better Haggling Employees

- Employees with high haggling skill will be able to check out customers very quickly.
- Better cash registers will allow employees to check customers out even faster.
- They also used to cause thumbs down ratings occasionally, so we've fixed that too.
v0.13.1.2 Patch Notes
➡️ Changes
- Haggling employees will now check out every customer in line before leaving the register, instead of walking around after a single haggle
- Added button to ping your employee's current location from the Employee Table
- Capped employee training reroll cost from $500 -> $150
- Significantly buffed employee haggle times to be much faster with higher levels
- Better cash registers will allow employees to haggle faster
- Customers will no longer leave the cash register queue for their needs anymore
- Customer flow and capacity is now reduced when the shop is closed to prevent a large amount of customers piling up when the shop is closed
- Reduced rim lighting on character skin and mineable rock materials
- Reduced rotate speed of many NPCs because it looked too buggy (especially the Apex)
- Removed outdated gameplay footage from start up video
- Losing your shop to the government will prevent future customers from entering your plot
- Quests will now read your inventory and shop open state upon starting a quest step to complete it automatically if it's been done, instead of requiring you to re-perform the action
- Doors only open for customers if the door is placed on a Shop/Plot/Needs tile
- Changed many surfaces to be rock instead of grass
- Placement materials are more subtle
- Added proper hit damage SFX to glass and stone walls
- Moved camera for Pop Pop's quest ending farther back
⚙️ Optimizations
- Slightly optimized some employee container seeking code
🛠️ General Fixes
- Fixed pink material sometimes showing up when hitting Bamboo Trees
- Fixed Ambrosia's first Dimensional Insurance slot being unlocked on a fresh character
- Fixed door frame not cutting nav mesh properly (caused customers to clip through door frames)
- Fixed fish playing Boar sounds when hit
- Fixed Revenge encounter NPCs instantly teleporting away after their dialogue
- Fixed one case of a customer using a queue from far away instead of walking up to it first
- Fixed one case where if you moved an item from a shop tile type to a generic or staff/needs tile type, sometimes customers would be able to see it even though it shouldn't be seen
- Fixed rock near Pop Pop's Shop Shop disappearing when you get too close to it
- Fixed Elderly NPCs not playing Elderly voices
- Removed deprecated Shepherd Core prefab in Kazai Castle
- Fixed incorrect material types for building pieces
- Reduced chance of customers sinking into the floor during a haggle
- Fixed audio issue with water splashes that would cause waterfall audio to cut out
- Fixed Ambrosia's mental reset option resetting insured slots and inventory upgrades too
- Fixed several disconnects and silent exception issues with AI systems
- Fixed scenario where a customer already in line would try to get the spot in line behind them
- Fixed radiation post process not fading out when leaving the area
- Customers will queue to a separate position on some objects instead of its origin, which fixes a lot of issues where they were unable to see/use large items like the Wooden Park Bench
- Fixed navmesh holes in some scenarios when building and placing weapons
- Improved wall sticking behavior (Clock, Air Conditioner, Lights, etc.)
- Fixed some cases where left click dragging an item from below another item wouldn't make the item on top fall down
- Fixed some cases where "roofed" attribute wasn't applied properly
- Fixed pink Silent Generator
- Fixed employees stuck on sprinting after fighting or fleeing
- Fixed employee being stuck when shopkeeping after fighting or fleeing
- Fixed customer not lining up properly at the modern cash register
- Fixed one scenario where the open/close sign wouldn't work anymore
- Fixed freeze attribute being 2D global sound
- Fixed haggling employees causing thumbs down sometimes
- Fixed water not reflecting properly in some cases
