This patch fixes several AI pathfinding issues and rebalances a few shopkeeping mechanics now that there have been higher stakes introduced in Update 13.
Read Update 13 here:
https://store.steampowered.com/news/app/1419850/view/3878224909275599112
We investigated all 16 save files sent in to us from players to make sure your experience is still smooth.
Thank you very much for sending them to us -- it really helps us out since there can be a lot of different shop configurations that impact AI in specific scenarios. There'll probably be a few more days needed to fully account for more shop setups.
Please join us over at https://discord.gg/Saleblazers or post on the Steam forums if you have any issues in the future! We are continuously iterating on Saleblazers to make it the ultimate multiplayer shopkeeping survival game.
Note: If you are experiencing customers stuck in the foundations of your floors, try mopping the customers to pop them back up. We are looking into this.
➡️ Changes
- During a Star Promotion, receiving thumbs down from other customers that are not VIPs will not affect the star or stop the promotion
- Threshold for losing and gaining a star increased by 3x, to make shopkeeping a little more lenient
- Self checkout machine now takes 0.1 seconds instead of 5 seconds
- Customers no longer leave the shop if they fail to browse a display 3x (outdated mechanic)
⚙️Optimizations
- Reduced draw distance of foliage from 100 units to 50 units to reduce GPU load
🛠️ General Fixes
- Improved AI pathing through several behavior tree changes
- Fixed customers that used a needs item warping incorrectly
- Fixed scenario where customer could get stuck on an item when pathing
- Fixed "Under the Rug" shop policy not working (this policy blocks reviews from customers who didn't buy anything)
- Fixed disconnect with there are several waiting queues
- Fixed waiting queues not rotating properly when there are multiple queues
- Fixed a few disconnects to menu
- Fixed employees loading in with 0 needs
- Fixed loading in a shop while already in the shop plot not updating the open/closed status properly in the top right
- Fixed customers navigating to use chairs etc. when they weren't supposed to (generic tiles)
