We're still working on shopkeeping changes! In the meantime, here are some more fixes based on feedback we've received.
⭐New
- Added voice overs to Karrax crab statues
➡️ Changes
- Changed sword combo moveset so that the heavy attack is the gapcloser and the final light attack is the heavy hit, so that this moveset can have more distinct utility than other movesets
- Empty death boxes in the world should now be filled with items
- Killing too many customers will now allow them to revenge attack you later on
- Increased frequency and number of revenge attacks in general
- Can no longer build a building piece completely inside another building piece
- Ambient lighting in the morning is more blue instead of orange
- Updated world map in prologue level
- Slightly increased damage of large box moveset's jump attack
- Pressing M will now center the map on where you are
🛠️ General Fixes
- Fixed one scenario where player inventory could be lost during level load
- Fixed several disconnects
- Added more fallback so that player inventory does not get lost
- Fixed one scenario where building pieces wouldn't save properly if they were completely overlapping each other
- Fixed a separate scenario where player equipment or placed items wouldn't save properly
- Quest steps that have already been completed should no longer repeat notifications
- Fixed scenario where if a client was very far away from a quest entity that they wouldn't receive a quest update
- Fixed fist weapon being duplicated for some NPCs
- Fixed some items missing icons
- Fixed water being inside a rock near Aiden's House
- Fixed sofa LODs being weird
- Fixed one instance of Smithrock Shop Plot nav mesh not being loaded due to an exception
- Fixed map in prologue being offset incorrectly
- Fixed Snowville innkeeper incorrectly telling the player that the stronghold is south instead of north
