Our current priorities:
- Bugfixing (all inventory save issues should be resolved)
- Optimization (especially long play session FPS drops)
- Better game flow (more side quests to guide the player, spawner balance changes, quest markers, etc.)
We will make sure these are good to go before moving on to more parts of the game.
More context on disconnects: there are some edge case exceptions due to multiplayer / open world networking that we just didn't account for. Sorry about this one, since it's really annoying. We are fixing every one that we encounter ASAP.
⭐ New
- Pop Pop should now hang out near your shop during his questline during the day, to make it easier for you to turn in quests
- Added Gulper Matriarch to the cave near Ronin Valley
- Added brief window after ending dialogue where player can't attack, to prevent a case in which you can accidentally hit people from clicking
- Added secret scythe weapon near southern Hidden Hot Spring
- Added secret quest reward to Flooded Mines quest
➡️ Changes
- Rebalanced Wooden Crate loot database and drop amounts
- Ore HP buffed from 50 -> 350 because ore sometimes got broken when mining
- Rebalanced drop rates of Bamboo Trees
- Increased drop rate of Plant Fiber from bushes
- Hitting items that are not locked or illegal will no longer scare people around you
- Golf Cart quest now gives you a free Golf Cart instead of a discount, to make it easier for players to enjoy driving
- Reduced range of radiation around the Kazai Castle shield generator to make it less punishing for players who didn't collect a radiation outfit yet
- Added a fast travel totem to the Kazai Castle shield generator cave to make it easier to return here if you didn't have the right tools
- Regular Boars no longer aggro on players, so that players have a better level 1 experience
- Golf Cart Engines are now placed in more obvious places in the Crater
✅ Improvements
- New Bedstone food market foodie has updated dialogue standards
- Updated dialogue with Kazai Village ranch dialogue
- Balanced more audio levels in the prologue tutorial
- Added warning to localization setting to let players know that it isn't ready yet
- Required damage tier is now printed when you hit a stronger material, instead of displaying a generic "WEAPON TOO WEAK" message
- Improved waterfall audio attenuation to sound better
- Outlaw spawner near Research Camp was removed, since they kept killing the scientists
- Adjusted game zones for Barry's Bazaar, Desert, Desert Mountains, Meteor, Golf Course, and Lowlands to cover the right areas better
- Added max level indicator under each player mastery skill
- Tweaked desert music
- Changed some errors to not disconnect the player if encountered
- Reduced wind and weather audio volume
- Removed boom box from Cole's Cart Shop, since it was adding too much sonic clutter
- Adjusted audio levels of Samantha Cole's voicelines
🛠️ Fixes
- Fixed many cases in which items didn't save properly
- Fixed several cases in which a client that removed building pieces didn't get saved properly to the save file
- Fixed an issue where being handed items from another players cause inventory to not save properly
- Most likely fixed last case of map fog progress being reset sometimes
- Fixed issue where sometimes you couldn't sleep in beds
- Fixed client sometimes causing Pop Pop's Shop Shop starting items to return
- Fixed big save issue where the wrong scene was saved to disk
- Fixed issue where you couldn't buy Golf Carts from Samantha Cole
- Fixed Researcher door not locking/unlocking properly with Researcher quest progress
- Fixed plants going to 0 growth when fully grown on chunk load/unload
- Fixed plants showing at growth 0 for a few seconds when loaded
- Fixed many save system item disappearing issues with potions, guns, cups, and bowls
- Fixed misalignment on Screen Door building piece
- Fixed some building pieces being cubes
- Fixed issue where client could revive themselves when ragdolled
- Fixed potential issue with shop navigation mesh
- Fixed client's ragdoll going crazy sometimes
- Fixed an issue where Bamboo Seeds weren't dropping from Bamboo Trees
- Fixed employees floating sometimes
- Fixed issue where carpets broke the nav mesh
- Fixed issue where carpets couldn't be picked up (they destroy now)
- Fixed Quarry props being set in the wrong chunk
- Temporarily fixed exploit with Bamboo Hoe where you could craft anything you want using the hotbar, by resetting the hotbar
- Fixed potential disconnect with custom dropdown code
- Fixed potential disconnect with employee system
- Fixed potential disconnect with inventory code
- Fixed potential disconnect with employee gather code
- Fixed potential disconnect with employee restock code
- Fixed potential disconnect with item code
- Fixed potential disconnect with revive code
- Fixed potential disconnect with employee cash register code
- Fixed potential disconnect with music code
- Fixed potential disconnect with level loading code
- Fixed potential disconnect with console code
- Removed more glowing fog
- Fixed props despawning when players get near to them in Crater
- Fixed another case of armor bar not disappearing for client
- Fixed Dusty Hoodie clipping issues for male rig
- Fixed Zena's turrets not shooting the player sometimes
- Fixed particle effect for placing items in containers glowing yellow
- Fixed console (~) not properly blocking inputs
- Fixed names and descriptions on several items to have correct language and lore
- Fixed some LODs of Bamboo Village shops
- Fixed gigantic piano in Snowville Saloon
⚙️ Optimizations
- Optimized art assets in the quarry
- Removed extraneous bird spawners for better framerate
⚠️ Upcoming Changes in Future Patches
- Fixed one issue that contributed to long play session lag where death boxes of NPCs were saved
- Fixed employees not being able to use crafting benches
- More potential disconnect issues
- Quest Markers to reduce amount of time wandering around in the wrong places (this one will take a while to implement)
