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Hello! Thanks for the feedback as always.
There's been a lot of conversation around combat and how it felt too restrictive/passive, so we're here to iterate some more.
Stamina/combat Rework
-Attacks no longer stop stamina gain
-Dash cost (10 -> 7.5)
-Stamina Recover cooldown (2 - > 1.5)
-Stamina Gain (5 -> 4)
-Parry now does an AOE knockback
To help you guys playtest our combat better, we've added a new area for you to spawn in enemies without having to wait for the PVE gamemode.

We've also added a little pedestal area to showcase the current challenge point leaders' characters!

We'll be resetting the challenge next week when we release more playtest keys to our 3000+ Steam Playtest signups and finalize our combat mechanics.
The PVP deathmatch mode has now been re-enabled as well. Let us know if there are any issues with the gamemode.
Known Issues
-The host shows double damage numbers when hitting clients. It's only a visual bug.
-There may be issues with disconnects or wave spawning. Can't reproduce at the moment but looking into it.
New Additions
-PVP deathmatch mode re-enabled
-Added chair, revolver, and table enemy spawners in the duel map for practice
-Removed the ability to block with a gun
-Adjusted attacks to come out a little faster to compensate fixing the speed bug and animation blending bug
-Added physical characters of the current leaderboard winners to the map
-Added new way to copy a character customization code
-Added new stunned effect to indicate when the player is hitstunned
-Bamboo now resets in the PVE gamemode to make runs more consistent
Major Bug Fixes
-Fixed gloves not showing in player's equipment inventory
-Fixed bug where all item attacks were slowed down
-Tuned audio balancing since music, voices, water/grass footsteps, and hit sounds were a bit too loud
-Fixed clothing hitbox and trails
-Fixed character not possessing pawns properly after death which caused many UI issues
Minor Bug Fixes
-Fixed player being able to walk underwater if they ragdoll into any body of water.
-Fixed player's empty clothing slots being replaced by default clothing when "None" is selected.
-Fixed deflected bullets not dealing damage to original owner
-Fixed enemies targeting player after death
Thanks for supporting us so far.
